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Augmented reality in Education

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As we know, conventional education is quickly becoming a relic of the past. As technology advances, they are being more digitized. EdTech (education technology) is predicted to reach $680.1 billion by 2027, with a 17.9 per cent annual growth rate. Augmented reality is a clear standout when it comes to educational technology advancements. An abundance of chances for academic institutions and enterprises will open up as the value of AR in tech is estimated to reach $5.3 billion by 2023.

To put it simply, what are virtual and augmented reality?

Let’s recap quickly what augmented reality (AR) is before we get into the intricacies of its usage in education.

We may infer that technology enhances our world experience in light of its name. Usually, on a smartphone screen, it achieves this by superimposing virtual items on top of the accurate picture. Microsoft Hololens is required for specific sophisticated augmented reality applications.

In most cases, augmented reality items are either 3D models or the result of processing several pictures of a real thing. Apps that employ augmented reality use specific markers, such as QR codes, geolocation data, or object recognition, to put virtual stuff on the screen.

It’s up to the augmented reality software developer whether the user chooses to see or interact with the virtual things.

In contrast to VR, most AR apps operate on smartphones or tablets and don’t require additional hardware. As a result, the educational sector may benefit from augmented reality technology’s adaptability.

Some popular educational applications feature printable markers that instructors may use in the classroom. When youngsters take pictures of their characteristics with their smartphones, something unexpected happens!

The advantages and disadvantages of educational and training applications of augmented reality

Augmented reality may be used for a variety of applications in education. It facilitates the acquisition, processing, and retention of knowledge by pupils. AR also improves the quality of education by making it more exciting and enjoyable for students.

Although it may be utilized at all stages of education, from preschool to college or even at work, it is not restricted to a specific age group or educational level.

Education: The advantages of using augmented reality

  • Learner-friendly resources anywhere, at any moment

Textbooks, physical prototypes, and other printed materials might soon be replaced with augmented reality-enabled alternatives. It is a convenient and cost-effective way to study. The consequence is a more accessible and transportable education.

  • No need for any particular equipment.

In contrast to virtual reality, augmented reality requires no costly gear. Due to the high percentage of smartphone ownership among adolescents (73%), most of the intended audience will have fast access to augmented reality applications.

  • Increased interest and involvement of students

Students may benefit significantly from interactive, gamified AR education.

  • Improved ability to work with others

Using augmented reality applications in the classroom may provide variety and excitement to otherwise dull lessons. Interactive classes where all students actively participate in the learning process may improve teamwork abilities.

  • Learning that is both more rapid and more efficient

Visualisation and complete absorption in the subject matter help pupils get more excellent outcomes using AR in education. Isn’t a picture worth a thousand words? As a result, instead of reading about a subject from a textbook, students may experience it in action.

  • In-the-trenches training

Additionally, AR may be a terrific tool for professional training and educational purposes. For example, a job’s practical abilities might be honed by accurately re-creating the circumstances in the field.

  • Training for a safe and effective workplace

That would be amazing if you could rehearse heart surgery or space shuttle operations without endangering other people or causing millions of dollars in expenditure. With AR, it’s doable.

  • This rule covers all levels of education and training

It doesn’t matter if AR is being used in kindergarten or for on-the-job training; the possibilities are endless with this technology.

 

Educational issues raised by the use of augmented reality

It’s essential to keep in mind the following risks while using augmented reality in educational technology:

  • A lack of required education

Teachers who lack the proper training may find it challenging to use these new technologies in the classroom. Only the most open-minded instructors and educational institutions are willing to experiment when it comes to using augmented reality applications in schools.

  • Hardware dependency is a problem.

This resource base is necessary for incorporating augmented reality into the classroom. Not all pupils have smartphones that can run AR apps.

  • Problems with content portability

You must ensure that your AR software is compatible with all platforms and devices. Even if it were feasible, the quality of AR material would vary greatly depending on the device being used.

How augmented reality works in the classroom

Extended Reality (XR) encompasses AR, virtual reality (VR), and mixed reality (MR). Text, music, visuals, and other multimedia are all part of the augmented reality experience. By overlaying digital material on top of the graphics of the actual world, AR provides an enhanced depiction of our immediate environment.

The gear required for AR learning is sometimes simple, such as a smartphone camera to play the PokemonGo game. AR glasses like Google Glass, Dream Glass, and Vuzix Blade, on the other hand, are arguably more convenient for bringing AR to customers because of the convenience of their hardware.

However, AR software creates the AR content, which is still primarily developed for a single AR hardware manufacturer and generally offered in conjunction with an AR hardware kit. Education and training may benefit significantly from using augmented reality, which can be used in various ways.

 

Examples and use cases of augmented reality in educational settings.

AR technology is more than just a game of Pokemon Go, despite the widespread perception that this is all it does. Augmented reality in the classroom has never looked better than in these real-life case studies.

Due to the pandemic, distance learning has become more popular in recent years. After the current situation stabilizes, online education will undoubtedly continue to be utilized worldwide for these and other reasons. Online learning may be made more accessible by using augmented reality apps. Students and professors can communicate in real-time while receiving the information they need.

Distance-learning students don’t necessarily require an instructor to help them understand the content. With the right software, you can learn all you need about a particular subject, from theory to practice, all in one place. As a result, students can study at their own pace and in the most convenient place.

  • In the classroom, augmented reality

Augmented reality solutions for universities may be beneficial regardless of whether students are interested in humanities or technology. Medical students, for example, may use an AR app to study anatomy and practice inspecting the actual body. As a result, many colleges and institutions are already using augmented reality to educate students in subjects ranging from engineering and arithmetic to design and astronomy.

Students benefit from augmented reality by having a more enjoyable and secure learning experience. Experiments like experimenting with various chemical mixtures and observing what happens may be carried out without damaging students or university property, thanks to the new technology. Students may also use AR apps to aid them with their creative endeavours in college and organize campus events.

  • Children’s augmented reality software

It is well-known that youngsters are keen adopters of cutting-edge technology like AR. Apps for children are some of the most innovative in augmented reality education. AR software developers are taking cues from PokemonGo’s success to create products that will transform the way youngsters read books, look at art and posters, study science, and do experiments in the lab.

Even young children may learn how to write using NarratorAR, an educational app for children aged 3–5. The software adds exciting effects to the letters they write, making handwriting a very engaging activity.

  • Learning via the use of augmented reality

The use of augmented reality applications in the classroom is the most common use of the technology. The instructor may use them to explain a topic, give pupils a visual picture of the information, and help them practice their understanding.

As a result, you can find an AR app for practically any topic, from chemistry to mathematics to zoology to grammar.

  • Studying from home is a growing trend.

Students may benefit from augmented reality even when they aren’t in the classroom. Furthermore, AR-assisted instructional resources may make online and remote learning more convenient and practical.

As an example, Mondly, a language-learning software, has recently included an AR-based virtual instructor to help users practice their abilities as if they were in real-life scenarios.

  • In education, marketing

Even in education, augmented reality (AR) technology has enormous promise for marketing and advertising. Several institutions in the United States are already using AR tours to boost enrollment and aid new students in navigating the campus.

Regarding augmented reality, the Community College of Beaver County, Pennsylvania, uses technology to present various multimedia material. The app provides an entertaining and educational approach to getting to know the campus. The software also includes gamification features to enhance the user experience.

  • Museums may benefit from augmented reality.

Augmented reality (AR) is increasingly being employed to improve museum visits for today’s interactive audience. Museums may increase visitors’ interest in artistic or cultural heritage by adding AR content to sculptures and paintings, historical relics, papers, and architectural landmarks.

AR material may be quickly accessed using a smartphone camera, a crucial aspect of AR applications for museums. If you’re at France’s Jardin Botanique Grand Nancy, you can download name-brand AR software for Android and iOS. Digital creatures that smoothly blend into the botanical garden’s surroundings may be seen throughout the AR-enhanced tour. An accompanying audio track is provided for each of the digital animations. In addition, there are more than 20 games for children and adults.

  • Using augmented reality (AR) in professional training

Organizations in both the business and government sectors must educate and re-educate their staff regularly since a specific professional skill’s shelf-life is around five years. Here are some examples of how organizations across various sectors use augmented reality to enhance employee on-the-job training.

Accuracy is critical in medicine since errors may severely affect patients’ health and well-being. Augmented reality in medical education is often used to assist students in learning via interactive visual representations, constructing simulations and teaching medical students, or performing surgery or other medical operations on a virtual patient.

HoloAnatomy, for example, is an award-winning healthcare education software that uses AR simulations to teach medical students about human anatomy.

The use of augmented reality in the space sector

Historically, the space sector has been at the forefront of implementing new technologies, and augmented reality is no different. Using augmented reality, astronauts and engineers may now learn how to accomplish difficult jobs that demand high technical expertise and accuracy. Real-time instructions shown via AR glasses make it simple to construct a spaceship, run a space station, and even explore the surface of new planets.

When teaching astronauts how to walk on Mars’ surface using digital visuals, NASA presently uses AR.

 

Military training using augmented reality.

The military sector has the best examples of augmented reality in teaching. Soldiers must often transfer to a specific location for military training, which may take a long time and be costly. Similar to how troops are needed to function, AR may create an experience that closely simulates the battlefield by displaying digital pictures of weapons, adversaries, and vehicles onto AR glasses. The Augmented Immersive Team Trainer (AITT) is a training tool used by the United States Marine Corps.

Manufacturing training may benefit from augmented reality.

The manufacturing industry has produced some of the most impressive examples of how augmented reality may be utilized in teaching. Real-time instructions on the AR displays allow personnel to execute their responsibilities without the need for significant preparation and extensive theoretical understanding.

In addition, employers may now recruit staff with minimum abilities and experience and teach them on the go using AR instructions. Siemens, for example, teaches welding skills via virtual reality simulations.

In what ways might augmented reality be used in education?

With tech heavyweights like Apple and Google pushing AR ahead, now may be the most significant moment to get on board. When combined with solid hardware, such as the iPhone X, AR-based Edtech applications may be developed successfully.

We want to provide you with an essential road map for AR development in education based on our years of experience:

  • Determine what you want to achieve and who you want to reach. Apps might function differently based on the age and intent of their users.
  • Market research and viability testing can help you get a clearer picture of the idea’s potential.
  • Build a Proof of Concept (POC) to evaluate the selected technology stack’s capabilities (it is a recommended approach for innovative technologies, including AR and VR).
  • Create an MVP (minimum viable product) — the most essential app version – to test the app’s main features.
  • Iterate and test the product until it succeeds. Keep in mind that fresh augmented reality material will need to be added to the app regularly.

AR’s Eventual Inclusion

According to an industry assessment, the global augmented reality market is expected to reach $72.7 billion by 2024. With just 200 million users in 2015, the dramatic increase in that number is unsurprising. Its impact is growing in both the entertainment and educational sectors.

Augmented reality advancements are reshaping the app development landscape and enabling new ideas. Apps like Dinosaur 4D+ are used in schools to teach students about extinct animals. There are a variety of applications that will allow kids to explore the dinosaurs in a 3D environment. On the other hand, Google Explorations provide access to over 100 3-D expeditions. Students may see 3D objects in the classroom using any method, whether a volcano, the moon, a forest, or something else. AR-based applications like Element 4D have made even the driest and most tedious subjects, like chemistry, exciting to study. Two paper cubes are needed for pupils to learn about chemical reactions, characteristics, atomic weight, and other facts.

For those born between 2010 and 2025, the Alpha Generation, this technology is seen as ordinary rather than an advancement or an exception, which means we have more significant potential for future investigation and discovery. Only book learning may be eliminated in the future.

In terms of professional development, technology is proving to be a game-changer. A sidekick, NASA project, is a good illustration of this trend. Using virtual pictures and directions, it seeks to teach the crew. Using augmented reality (AR) in military training helps troops learn how to utilize their equipment more effectively and improve their abilities.

To sum it up,

The overall learning experience may be transformed with the help of augmented reality, which has the potential to revolutionize the current educational model. As a result, pupils will become more engaged and more productive. In addition, students can grasp topics in an immersive atmosphere, aiding their comprehensive ability and making learning more straightforward. Furthermore, educational institutions will get enormous attention if they use technology to provide students with an exceptional learning experience.

 

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