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Paymentsense

Dojo Go.

Launch stills for Dojo Go, the contactless card terminal from Paymentsense’s Dojo sub-brand, made by XO3D in 2021: a studio hero, catalogue views, macro close-ups, a floating render and a top view of the payment screen.

The anchor render

Dojo Go, in the studio.

Dojo Go card terminal, two units on teal plinths in a CGI studio hero render

Project at a glance

A launch-ready CGI library, end-to-end.

Client

Paymentsense

Sector

Fintech / Merchant Services

Project Type

Product Launch Visualisation

Services

3D Product Rendering, CGI

Software

Cinema 4D, Adobe Creative Cloud

Year

2021

Deliverables

  • Studio hero still for the above-the-fold product page
  • Studio silo renders for ecommerce and retail
  • Macro close-ups, screen, card slot, contactless top
  • Multi-angle catalogue cuts, front, iso, side, float
  • A grey preview render shown beside a finished render
  • Top-view whitebox render with the on-screen payment interface

The Brief

Resolution, detail and a launch worth trusting.

In 2021 Paymentsense was launching its new sub-brand Dojo and needed a library of launch stills for Dojo Go, its contactless mobile payment device.

Their existing photography couldn’t resolve the device detail at launch resolution. The screen, card slot and contactless top weren’t reading. They also needed one consistent look across the product page, retail listings, partner decks and paid social.

Through director-led 3D product rendering, we built the library as stills: a studio hero for the product page, catalogue views for ecommerce, macro close-ups of the device detail, a floating render and a top view showing the on-screen payment interface. Every frame shares one lighting approach and one material study, so the set reads as one product.

Project answer

Why use CGI for this project?

  1. What we made

    XO3D built the launch visual library for Paymentsense's Dojo Go contactless payment device.

  2. Why CGI

    The existing photography could not resolve the screen, card slot and contactless hardware at launch resolution or keep those details consistent across channels.

  3. What was delivered

    Paymentsense received a studio hero of two terminals on teal plinths, catalogue views, macro close-ups, a floating render and a top view of the payment screen, all lit and finished to one material study.

The Work

From studio hero to macro detail, one pipeline.

A library of launch stills: a studio hero, catalogue views, macro close-ups and a floating composition, all rendered with one lighting approach and one material study.

  1. Dojo Go card terminal, two units on teal plinths in a CGI studio hero render
    01Hero Render

    A studio hero that anchors the launch.

    The headline render shows two Dojo Go terminals on teal plinths against a clean studio floor, one standing and one resting, in a single frame built for the product page and paid social.

  2. Dojo Go card terminal, macro detail of the top edge with the contactless symbol, logo and camera
    04Macro Detail

    Material precision at the macro scale.

    Close-ups of the contactless top, the upper face and the card slot, showing the finish, the edges and the button detail that the earlier photography did not resolve at the size Paymentsense needed.

  3. Dojo Go card terminal floating above a soft shadow, sale screen and keypad showing
    05Float View

    A weightless float for premium contexts.

    A floating render with a soft shadow and the sale screen lit, made as a flexible cut for hero banners, decks and editorial layouts where the device needs to read as premium technology rather than retail kit.

  4. Dojo Go card terminal seen from directly above, payment screen showing, on white
    06Top View

    A top-down composition.

    A top-view whitebox render that shows the Dojo Go from directly above with its on-screen payment interface, for product pages, retail listings and partner decks.

Image roles

What each frame is for.

Six kinds of still make up the Dojo Go library. Each one answers a different question for the person looking at the terminal.

FrameWhat it showsIts job in the library
Studio heroTwo Dojo Go terminals on teal plinths, one standing and one lying flat.The lead image for the product page and paid social.
Catalogue viewsThe terminal on white from the front, the side, three-quarters and above.Clean product views for ecommerce, retail listings and partner decks.
Macro close-upsThe contactless top, the upper face and the card slot at close range.The finish and detail at a size the earlier photography did not resolve.
Floating renderThe terminal floating above a soft shadow, with the sale screen and keypad lit.A flexible cut for banners, decks and editorial layouts.
Top viewThe terminal from directly above, with a payment screen showing.The on-screen interface, for product pages and partner decks.
Grey preview and finished renderAn untextured grey render beside a finished render, from different angles.Two stages of the work. It is not a comparison with photography.

The jobs are the placements the brief set out. This page does not record where each image was used after delivery.

Plinth compositions

The terminal on the teal plinth set.

The studio hero and a three-quarter view on the same teal plinths. The clean catalogue views on white are in the render library further down.

Dojo Go card terminal, two units on teal plinths, one standing and one lying flat
Dojo Go card terminal lying on a teal plinth, three-quarter view with a payment screen showing

Grey preview and final

From grey preview to finished render.

On the left, a grey preview render of the Dojo Go with no materials, screen or colour applied. On the right, a finished render of the terminal on white with the payment screen lit. The two frames use different camera angles, so they show two stages of the work rather than a like-for-like comparison.

Dojo Go card terminal, grey preview render with no materials, screen or colour applied
Grey preview
Dojo Go card terminal, finished three-quarter render on white with an approved-payment screen
Finished render

The deliverable

A launch render library, built from one source.

Additional catalogue views and macro frames, rendered with the same lighting and materials as the launch stills, for product pages, retail listings and partner decks.

Marketing-ready assets

Catalogue views, additional angles

Dojo Go card terminal, front view standing in front of a teal block
Dojo Go card terminal seated in a teal-trimmed base, three-quarter view on white
Dojo Go card terminal, side view on white
Dojo Go card terminal seen from directly above on white, payment screen showing

Detail shots, closeup/macro

Detail shots, additional macro frames

Dojo Go card terminal, macro detail of the upper face with the logo, camera and model marking
Dojo Go card terminal on a teal plinth, alternate three-quarter framing

What made this project different?

Studio Commentary.

Paymentsense came to us because their existing photography couldn’t resolve the device detail at launch resolution, and they needed a visual language that could scale across product page, retail and paid social.

We built a single lighting language and a clean material study for the Dojo Go, then derived every asset from that source: studio hero, catalogue views, macro close-ups and the floating render.

The result is one consistent set of stills, made for the product page, retail listings, partner decks and paid social. A new angle, finish or channel would still start with its own brief and review.

Macro Detail

Material precision at the macro scale.

Close-up renders of the contactless top, the upper face and the card slot, showing the finish, the edges and the button detail that the earlier photography couldn’t resolve.

Dojo Go card terminal, macro detail of the top edge with the contactless symbol, logo and camera
Dojo Go card terminal, macro detail of the card slot and the edge of the case

A library like this

Start with what each image has to do.

If your product needs a similar set of stills, list the jobs first: the lead image, the catalogue views, the details buyers must be able to see and where each image will appear. Plan a comparable product image library around those jobs. If the launch also needs motion, plan a product CGI film from the same product build. The brief template and a 15-minute call are just below.

Work with us

Premium product CGI, built around your launch.

About the studio

XO3D is a director-led product CGI studio. Founded by Thomas Howcroft in 2017 and incorporated as XO3D Ltd (UK Companies House 11876020) in 2019, when Alex Mann joined as co-founder. Based at the Business and Technology Centre in Stevenage, UK, with representation at 244 Fifth Avenue, New York. We work with tech, industrial and premium consumer brands on product films, launch stills and interactive experiences.