Paymentsense
Dojo Go.
Launch stills for Dojo Go, the contactless card terminal from Paymentsense’s Dojo sub-brand, made by XO3D in 2021: a studio hero, catalogue views, macro close-ups, a floating render and a top view of the payment screen.
The anchor render
Dojo Go, in the studio.

The Brief
Resolution, detail and a launch worth trusting.
In 2021 Paymentsense was launching its new sub-brand Dojo and needed a library of launch stills for Dojo Go, its contactless mobile payment device.
Their existing photography couldn’t resolve the device detail at launch resolution. The screen, card slot and contactless top weren’t reading. They also needed one consistent look across the product page, retail listings, partner decks and paid social.
Through director-led 3D product rendering, we built the library as stills: a studio hero for the product page, catalogue views for ecommerce, macro close-ups of the device detail, a floating render and a top view showing the on-screen payment interface. Every frame shares one lighting approach and one material study, so the set reads as one product.
Project answer
Why use CGI for this project?
- What we made
XO3D built the launch visual library for Paymentsense's Dojo Go contactless payment device.
- Why CGI
The existing photography could not resolve the screen, card slot and contactless hardware at launch resolution or keep those details consistent across channels.
- What was delivered
Paymentsense received a studio hero of two terminals on teal plinths, catalogue views, macro close-ups, a floating render and a top view of the payment screen, all lit and finished to one material study.
The Work
From studio hero to macro detail, one pipeline.
A library of launch stills: a studio hero, catalogue views, macro close-ups and a floating composition, all rendered with one lighting approach and one material study.

A studio hero that anchors the launch.
The headline render shows two Dojo Go terminals on teal plinths against a clean studio floor, one standing and one resting, in a single frame built for the product page and paid social.

Material precision at the macro scale.
Close-ups of the contactless top, the upper face and the card slot, showing the finish, the edges and the button detail that the earlier photography did not resolve at the size Paymentsense needed.

A weightless float for premium contexts.
A floating render with a soft shadow and the sale screen lit, made as a flexible cut for hero banners, decks and editorial layouts where the device needs to read as premium technology rather than retail kit.

A top-down composition.
A top-view whitebox render that shows the Dojo Go from directly above with its on-screen payment interface, for product pages, retail listings and partner decks.
Image roles
What each frame is for.
Six kinds of still make up the Dojo Go library. Each one answers a different question for the person looking at the terminal.
| Frame | What it shows | Its job in the library |
|---|---|---|
| Studio hero | Two Dojo Go terminals on teal plinths, one standing and one lying flat. | The lead image for the product page and paid social. |
| Catalogue views | The terminal on white from the front, the side, three-quarters and above. | Clean product views for ecommerce, retail listings and partner decks. |
| Macro close-ups | The contactless top, the upper face and the card slot at close range. | The finish and detail at a size the earlier photography did not resolve. |
| Floating render | The terminal floating above a soft shadow, with the sale screen and keypad lit. | A flexible cut for banners, decks and editorial layouts. |
| Top view | The terminal from directly above, with a payment screen showing. | The on-screen interface, for product pages and partner decks. |
| Grey preview and finished render | An untextured grey render beside a finished render, from different angles. | Two stages of the work. It is not a comparison with photography. |
The jobs are the placements the brief set out. This page does not record where each image was used after delivery.
Plinth compositions
The terminal on the teal plinth set.
The studio hero and a three-quarter view on the same teal plinths. The clean catalogue views on white are in the render library further down.


Grey preview and final
From grey preview to finished render.
On the left, a grey preview render of the Dojo Go with no materials, screen or colour applied. On the right, a finished render of the terminal on white with the payment screen lit. The two frames use different camera angles, so they show two stages of the work rather than a like-for-like comparison.


The deliverable
A launch render library, built from one source.
Additional catalogue views and macro frames, rendered with the same lighting and materials as the launch stills, for product pages, retail listings and partner decks.
Marketing-ready assets
Catalogue views, additional angles




Detail shots, closeup/macro
Detail shots, additional macro frames


Macro Detail
Material precision at the macro scale.
Close-up renders of the contactless top, the upper face and the card slot, showing the finish, the edges and the button detail that the earlier photography couldn’t resolve.


Credits
The team behind the work.
Your next project
A brief of your own.
Use the Dojo Go project as a reference for the decisions you want to discuss. Identify the product detail, camera treatment or explanation that matters to your own audience, then scope the new work around your product.
A route to consider
CGI stills and campaign visuals
Directed product stills with an agreed shot list, material references, environments and delivery formats.
Bring these three things.
- What is useful about the Dojo Go reference?
- What is different about your product?
- Where and when does the work need to appear?
Start with an outline. We review the product, intended outputs and timing before agreeing the production scope.
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What made this project different?
Studio Commentary.
Paymentsense came to us because their existing photography couldn’t resolve the device detail at launch resolution, and they needed a visual language that could scale across product page, retail and paid social.
We built a single lighting language and a clean material study for the Dojo Go, then derived every asset from that source: studio hero, catalogue views, macro close-ups and the floating render.
The result is one consistent set of stills, made for the product page, retail listings, partner decks and paid social. A new angle, finish or channel would still start with its own brief and review.