{"success":true,"result":"Paymentsense Dojo Go | XO3D Case Study
\"XO3D\"

Paymentsense

Dojo Go.

How CGI launched Paymentsense’s new contactless payment sub-brand — replacing legacy photography with a launch-ready visual library spanning hero lifestyle, catalogue silos and macro close-ups.

The anchor render

Dojo Go, in context.

\"Dojo

Project at a glance

A launch-ready CGI library, end-to-end.

Client

Paymentsense

Sector

Fintech / Merchant Services

Project Type

Product Launch Visualisation

Services

3D Product Rendering, CGI

Software

Cinema 4D, Adobe Creative Cloud

Year

2021

Deliverables

  • Hero lifestyle still for above-the-fold product page
  • Studio silo renders for ecommerce and retail
  • Macro close-ups — screen, card slot, contactless top
  • Multi-angle catalogue cuts — front, iso, side, float
  • Before/after comparison vs. legacy photography
  • Hand-in-shot lifestyle scale and context renders

The Brief

Resolution, detail and a launch worth trusting.

Paymentsense — Europe’s largest Merchant Services provider — were launching their new sub-brand Dojo and needed a complete visual library for Dojo Go, their contactless mobile payment device.

Their existing photography couldn’t resolve the device detail at launch resolution. Macro features — screen, card slot, contactless top — weren’t reading. And they needed a consistent visual language across product page, retail listings, partner decks and paid social.

We translated Dojo Go into a launch-ready CGI library — hero lifestyle in-hand, catalogue silos for ecommerce, macro close-ups for editorial and float renders for premium contexts. Every asset derived from a single 3D source for total visual consistency.

The Work

From lifestyle hero to macro detail — one pipeline.

A complete CGI library: in-hand lifestyle renders, catalogue silos, macro close-ups and float compositions — all produced from the same 3D source for total visual consistency.

  1. \"Dojo
    01Hero Render

    A lifestyle hero that anchors the launch.

    The headline render places Dojo Go in a credible in-hand context — communicating scale, portability and the contactless payment promise in a single frame built for the product page and paid social.

  2. \"Dojo
    04Macro Detail

    Material precision at the macro scale.

    A series of close-ups on screen, contactless top and card slot — showcasing the finish quality, button detail and engineering tolerance that photography couldn’t resolve at the resolution Paymentsense needed.

  3. \"Dojo
    05Float View

    A weightless float for premium contexts.

    A floating render with controlled shadow and reflection — a versatile cut used inside hero banners, investor materials and editorial features where the device needs to read as premium tech, not retail kit.

  4. \"Dojo
    06Top View

    A top-down lifestyle composition.

    A top-view render with hand-in-frame — engineered to communicate everyday usage, scale to the wrist and the tap-to-pay moment that defines the Dojo Go customer experience.

Catalogue Silos

Multi-angle silos for ecommerce and retail.

A library of clean silo cuts — front, iso, side — engineered for product pages, retail listings and partner decks where the device must read instantly without environmental noise.

\"Dojo
\"Dojo

Before / After

Photography vs. CGI — the resolution leap.

A direct comparison between Paymentsense’s legacy product photography and the final XO3D render — the same device, photographed and rendered to launch standard.

\"Paymentsense
\"Paymentsense

The deliverable

A full launch render library, built once, used everywhere.

A scalable CGI pipeline produced additional whitebox catalogue silos and macro detail frames, all consistent with the launch renders so product pages, retail listings and partner decks stayed visually locked.

Marketing-ready assets

Whitebox catalogue — additional silo angles

\"Dojo
\"Dojo
\"Dojo
\"Dojo

Detail shots — closeup/macro

Detail shots — additional macro frames

\"Dojo
\"Dojo

What made this project different?

Creative Commentary.

Paymentsense came to us because their existing photography couldn’t resolve the device detail at launch resolution — and they needed a visual language that could scale across product page, retail and paid social.

We built a single lighting language and a clean material study for the Dojo Go, then derived every asset from that source — hero lifestyle, catalogue silos, macro close-ups and float renders, all visually consistent.

The result is a launch library that gave Paymentsense full creative control over how Dojo Go appears in every channel — no reshoots, no inconsistencies, no compromises on detail.

\"AlexAlex MannCreative Director

Macro Detail

Material precision at the macro scale.

Close-up renders on contactless top, product face and card slot — showcasing finish quality, button detail and engineering tolerance that photography couldn’t resolve.

\"Dojo
\"Dojo

Work with us

Premium product CGI, built around your launch.

Start the conversation

Have a product worth showing? Let’s talk about what it needs to do.

We reply to every brief personally, usually within one working day.

","meta":{"status":200,"title":"Paymentsense Dojo Go | XO3D Case Study"}}