Plumis

Automist Fire Suppression System.

How CGI, VFX and 3D animation transformed marketing for Plumis’s revolutionary indoor fire suppression system — photoreal interiors, exploded technical animation and simulation-grade smoke, fire and water.

Watch the film

The Automist exploded film.

Project at a glance

A complete launch CGI suite, end-to-end.

Client

Plumis

Sector

Fire Safety / Building Technology

Project Type

Product Launch & Marketing CGI

Services

3D Animation, 3D Rendering, VFX

Software

Cinema 4D, Houdini, Adobe Creative Cloud

Year

2024

Deliverables

  • Photoreal interior scenes across four room types
  • Multiple colourway variants per room — no studio rebuilds
  • Exploded technical animation of the sprinkler head
  • VFX smoke, fire and water simulation passes
  • Infrared overlay animation for pipe-routing visibility
  • Brochure, laptop and desktop mockups for marketing rollout

The Brief

A revolutionary product, marketed in a way photography couldn’t reach.

Plumis approached us to help launch Automist — a sprinkler head innovation in a space that hadn’t moved in decades. The challenge: communicate sophisticated engineering, real-world performance and home-ready aesthetics in marketing that would land with specifiers, installers and homeowners alike.

They needed photoreal interiors, exploded technical animation and simulation-grade VFX of smoke, fire and water — across multiple room types and colourways — without studio rentals, set builds or destructive testing.

We delivered an end-to-end CGI suite: four interior environments, multiple colour variants per room, an exploded sprinkler-head animation, infrared overlay sequences and Houdini-driven VFX — all assembled inside one consistent visual language for web, decks, social and print.

The Work

From exploded technical to room-ready interiors.

A complete CGI library: technical explainers, infrared overlays, simulation VFX and marketing mockups — every asset built from the same 3D source for total visual consistency.

  1. 01 Exploded Animation

    Inside the sprinkler head — without disassembly.

    A precision exploded animation reveals the inner workings of the Automist nozzle — every component, sequenced and labelled. Built for web, socials and trade-show looping so prospects and specifiers can grasp the engineering at a glance.

  2. 02 Infrared Overlay

    Pipework, made visible.

    An infrared overlay sequence shows how Automist connects through a property — pipes, valves and head positions revealed inside a real interior. The kind of explainer that turns specifiers from curious to convinced.

  3. 03 Smoke & Fire VFX

    Simulation-grade smoke, fire and water.

    Houdini-driven VFX sequences show how Automist responds to a real-world fire event — water atomisation, smoke behaviour and suppression timing. A 2D motion-graphic cut keeps the science legible for non-technical audiences.

  4. 04 Marketing Rollout

    One pipeline, every channel.

    Web, paid social, decks and product brochures — every touchpoint built from the same CGI source. A laptop mockup sequence pulls the simulation into a credible launch context for stakeholder and investor materials.

Marketing-Ready Assets

Photoreal interiors — every room, every colourway.

Four interior environments, each delivered in multiple colourways — no studio rentals, no set rebuilds. Drop-in ready for product pages, paid social and trade collateral.

Plumis Automist living room CGI — light grey and marble colourway
Plumis Automist living room CGI — black and white modern colourway
Plumis Automist living room CGI — bold black and red colourway
Plumis Automist living room CGI — dark brown and marble colourway
Plumis Automist kitchen CGI — wood panels colourway
Plumis Automist kitchen CGI — light stone colourway

What challenges were there during production?

Artists Commentary.

The client initially knew the outcome they wanted but not the specifics — so the brief evolved through several rounds of creative consultation.

Smoke, fire and water simulation each carried their own technical risk, and every interior had to feel like a real home rather than a CGI set.

We built a clean greycard pipeline so the client could approve composition and motion before the heavy simulation passes — keeping the project on time and on budget.

Jack Robertson Jack Robertson Mid-Level Artist

Process

Greycard previews — locking composition before VFX.

Before any simulation work, every interior was reviewed in greycard. These technical passes let us confirm framing, lighting and motion timing with the client — so the heavy smoke, fire and water sims only ran on approved shots.

Plumis Automist greycard preview — living room simulation pass
Plumis Automist greycard preview — cabin simulation pass
Plumis Automist greycard preview — dining room simulation pass
Plumis Automist greycard preview — kitchen simulation pass
Plumis Automist cabin CGI — grey and wood greycard reference
Plumis Automist dining room CGI — dark marble greycard reference

Behind the Scenes

One pipeline, every deliverable.

Every shot was built inside one CGI pipeline — same models, same lighting language, same materials. The result is a library Plumis can reuse across web, brochure, social and trade decks without rework.

Plumis Automist family shot — desktop mockup rollout

Work with us

Premium product CGI, built around your launch.

Start the conversation

Have a product worth showing? Let’s talk about what it needs to do.

We reply to every brief personally — usually within one working day.