The application of 3D rendering in architecture is by far the most efficient and useful. Packing in some of the most useful features and benefits, architectural rendering has become a crucial part of the world of modern architecture. However, everything in architectural rendering starts with adding texture to your 3D model and things that come with it.
Adding textures to your 3D models isn’t as easy as it may sound. Consider this as your guide on adding textures in architectural rendering.
What is Texturing Anyway?
Texturing is basically nothing but adding 2D images to a 3D model. It’s safe to say that a 3D model is lifeless without the appropriate textures. Textures can improve the quality of 3D art dramatically; they give life to the boring and lifeless polygons in a 3D model. Simply put, texturing an object is the addition of colour, shininess, grittiness, transparency, etc. on the surface of an object to make it look good. While texturing an object, one needs to remember all the real-world fundamentals to make the 3D object/model look and behave as realistic as possible. It’s of special importance in the world of architectural rendering, where details and the interaction of the building with the camera is a strong display of the artist’s 3D rendering capabilities. In addition, clients need to get a complete idea of how the construction will look like in the real world. It won’t be possible without adding textures to an object. What is a Material? Starting with the most basic component in 3D architectural rendering, a material’s job is to provide the engine with how the object will react to different camera positions. This includes the reaction of the lights, shading, reflections, etc., on the object with respect to the position of the camera. In architectural rendering, you don’t need to extensively focus on the materials of a building, for example- environmental elements, grunge, wear, etc. You just have to make them as realistic as possible to give the clients the most accurate idea of the appearance of the building in the real world. Material is not a single entity but consists of multiple components. Miss a single attribute and your material will look unrealistic and faded. Not very pleasing when it comes to attracting clients and getting approvals for your projects, isn’t it? These attributes include colour, shininess, refractive index, transparency, etc.Creating Textures for Architectural Rendering
When it comes to creating textures for your 3D model, it needs to be a seamless repeating texture. Failing to do so will only display your lack of experience and question your expertise in this field. The trick of creating a seamless texture depends on how you play with the UV mapping. These tips for UV mapping might come in handy for just that.UV Mapping Tips to Create a Seamless Texture
- Evenly distribute the scale of UV across the object.
- Face the UVs in the same direction.
- Layout all UVs logically to avoid overlapping, do it before duplicating to save time and effort.
- If the UV somehow has to overlap, make sure to either hide or align the seam.
Creating Seamless Texture
As said before, creating a seamless texture is crucial. You have to play around with UV mapping and ensure to hide or align all the seams in the texture in case the UVs overlap. Follow these steps to create a repeating seamless texture using photoshop.- Capture the texture: Take a photograph in even lighting conditions of the surface you want to add as a texture. The photograph must be well lit and should cover a large area of the texture to hide any obvious repetitions.
- Load the image into Photoshop: You can’t use the raw photograph directly as texture for your 3D model. Take the image into Photoshop to process it further.
- Crop: Crop the photo to get rid of uniform patterns in the texture (if there are any). Crop it in such a way that the seams become visible after offsetting. This will prevent seams and obvious repetitions of the texture.
- Offset: In Photoshop, go to Filter>Others>Offset. Set the offset to a value that makes the seams visible so that you can remove them through the healing brush tool in Photoshop.
- Mask the visible seams: Use the healing brush tool on seams to mask them. Alternative tools like patch tools are also available in Photoshop for more effective results, use them if the healing brush tool fails.
- Offset again: Offset the blended and seamless image again to ensure the visibility of no distinct endpoints in the middle of the image.
- Save: Your texture is now ready to be added to your 3D model. Go to File>Save as> Texture, or just press the shortcut keys ctrl+S on your keyboard.
3D Texturing Tutorial: A Simple Brick Wall
Producing high-quality textures is a piece of cake when you know the necessary steps. Follow these steps to set up a simple scene. It will get you a thorough idea of producing high-quality textures. Step 1: Start with a Basic Idea To save time and energy on creating 3D models, avoid starting from scratch. Instead, visualize the basic and rough appearance of the final render and start with that. This will make you figure out the areas of the scene that will be hidden in the final render so that you can save time by not putting too much energy into such areas. Step 2: Unwrap the UVs To avoid issues, unwrap the UVs before performing any duplication. Using a simple colour checkered texture will help you visualize the UV size and seams. Step 3: Duplicate After unwrapping, duplicate the texture until you feel comfortable. If the texture doesn’t work out for the unwrap you’ve chosen, go back to the previous step and try choosing a different unwrap. Step 4: Set Up the Lighting Coming to one of the most important parts in texturing, lighting can either ruin your texture or make it look like a charm, depending on how you tackle it. Lighting and texture must be set precisely for the most realistic and effective results. Step 5: Bump and Normal Maps Bump and normal maps have a direct influence over the look of the object. These maps will make you figure out how the light will bounce off of the object with respect to different camera angles. Also, this will determine the look of the object under different lighting conditions. Step 6: Create Specular Map Specularity maps decide the intensity of reflected light from different areas in the scene. For example- A brick isn’t a good reflector of light compared to a piece of metal. If you mismatch the specularity of such objects, your final render will look highly unrealistic. It’s not something you desire when it comes to presenting your work to clients, isn’t it? Step 7: Final Touches At last, follow the hit and trial method. Keep tweaking the colours, bump maps, and specular maps to get the best results. There will always be different settings for different objects and scenes. There are no universal and ideal preset settings available, it’s something you have to find out on your own for different scenes.7 Best Texture Resources for Architects
Knowing the steps and tricks to add texture to your object, you may now come to wonder where to find pre-made textures. As creating textures by yourself can be tedious and time-consuming at times, we’ve filtered out some of the best websites and resources to get textures that you can add to your architectural rendering models.- Textures.com
- SW Texture
- TextureHub
- Architextures
- Flying Architecture
- SketchUp Texture Club
- Texturer.com
Also Check: How to Organize a 3D rendering Product?
9 Tips to Get the Most Out of Your Textures
Creating a scene using architectural rendering with perfect lighting and colours can be a bit overwhelming sometimes. The amount of hard work that goes into creating photorealistic images with real-world-like textures is tedious, at least if you don’t know the right tips. These 9 tips will help you achieve a great sense of realism in your 3D renders.- Say no to sharp edges
- Perfection is not ideal
- Lighting is the key
- Create an atmosphere
- Scale objects around the building correctly
- Attention to detail