XO3D Studio · 3D Animation

Types of Storyboards: Formats and When to Use Each

Different storyboards. Different jobs.

Storyboards come in several formats. Thumbnail sketches for fast ideation. Detailed boards for shot-by-shot lock. Animatics for pacing verification. 3D previz for camera work. This guide covers when to use each.

Overview

The right format for the right stage.

Not every storyboard needs the same fidelity. Early ideation benefits from cheap, fast thumbnails. Mid-production benefits from detailed boards. Pacing verification needs animatic. Camera work needs previz.

The best animation pipelines use several storyboard formats through the project, escalating fidelity as decisions lock.

What's covered

The main varieties, in detail.

Thumbnail

Fast, cheap, iterative.

Rough pencil or digital sketches. Meant to be thrown away and redrawn. Fastest way to explore ideas.

Fast, cheap, iterative.

Detailed

Every shot, drawn properly.

Full storyboard with framing, camera angle, action and product or character position. Signed off before production.

Every shot, drawn properly.

Animatic

Storyboard in time.

Storyboards edited together with voiceover, reference music and rough timing. Locks pacing before expensive render.

Storyboard in time.

3D previz

Rough 3D blocked shots.

Simple 3D shots with placeholder geometry showing camera moves. Bridges storyboard and full production.

Rough 3D blocked shots.

Colour storyboard

Storyboard with mood colour.

Storyboards painted or coloured to convey mood, lighting and atmosphere per shot.

Storyboard with mood colour.

Beat sheet

Written pacing outline.

Text-only version of the storyboard, listing beats, timing and key moments. Fastest to iterate on.

Written pacing outline.

Advantages

Why brands commission it.

  • Right fidelity per stage.

    Cheap iteration early, high fidelity later. Fidelity escalates as decisions lock.

  • Multiple boards catch different issues.

    Thumbnail catches ideation weakness. Animatic catches pacing. Previz catches camera. Each format catches different problems.

  • Cross-team alignment.

    Different stakeholders need different fidelity. Executives read animatic, artists work from detailed boards.

  • Reusable during changes.

    Change locks at each fidelity level. Late change means retrofitting up the ladder.

Trade-offs

What to plan for.

  • Time investment per format.

    Each storyboard format adds time. Balance the investment against the risk of skipping.

  • Not every project needs all formats.

    Short loops often skip animatic. Simple hero shots may skip previz. Match format to project complexity.

  • Client-facing formats need explanation.

    Some clients read animatic naturally, others do not. Explain what they are looking at before review.

  • Escalation can trap resources.

    Locked boards can become psychological anchors, hard to change even when they should. Keep some flexibility.

Process

How the work is produced.

  1. STAGE 1

    Thumbnail pass.

    Fast rough sketches exploring shot ideas. Cheap to iterate.

  2. STAGE 2

    Beat sheet check.

    Written beats verified against the runtime and target platforms.

  3. STAGE 3

    Detailed board.

    Full detailed storyboard with framing, angle, action. Signed off.

  4. STAGE 4

    Animatic.

    Boards timed to voiceover or reference music. Pacing locked.

  5. STAGE 5

    Previz if needed.

    3D previz for complex camera moves or product-in-scene work.

  6. STAGE 6

    Production.

    Full production runs against the locked storyboard package.

Who this is for

Built for teams shipping the launch.

Directors and storyboard artists building animation pipelines. Producers and production coordinators sizing pre-production time.

Brand and marketing leads reviewing storyboard packages. In-house creative teams managing external animation partners.

Testimonial

The team at XO3D were a pleasure to work with on one of our big product launches. They rendered, batched, and saved out literally thousands of images for us. Every single one came out perfect.

Caitlin

D'Addario Europe

For sibling topics, see storyboards guide and 3D product animation.

Thomas Howcroft

Written by

Thomas Howcroft

Founder and Creative Director

Engineering-led realism · Campaign-ready visuals · Senior client partner

FAQ

Common questions, answered.

Do all projects need every storyboard format?

No. Match format to complexity. Short loops often skip animatic, simple product shots skip previz. Long-form projects usually use all formats.

Which format is best for client review?

Animatic is usually the best format for stakeholder review because it shows pacing. Detailed boards are good for artist handover.

How do 3D previz and animatic differ?

Animatic is 2D storyboards edited in time. 3D previz is rough 3D geometry with camera moves. Previz verifies spatial and camera decisions, animatic verifies timing.

Can we use existing footage as reference in the animatic?

Yes. Rough reference music, voiceover and even reference frames from other projects all help pacing calibration.

Working on a project?

Tell us about it.

Thomas or Alex replies personally, usually within one working day.

About the studio

XO3D is a director-led product CGI studio, incorporated as XO3D Ltd in 2019 (UK Companies House 11876020). Founded by Thomas Howcroft (Founder and Creative Director) and Alex Mann (Co-Founder and Managing Director). Based at the Business and Technology Centre in Stevenage, UK, with representation at 244 Fifth Avenue, New York. We work with tech, industrial and premium consumer brands on product films, launch stills and interactive experiences.

That makes us the right choice for launch-critical work where the visual standard has to be high and the product may not exist yet.

It makes us the wrong choice for three things, and it is worth establishing that now rather than later.

  • Hundreds of routine SKUs to a fixed template. A volume batch renderer will do that faster and for less. Paying for creative direction on work that does not need a creative decision is poor value, and we will tell you so.
  • A permanently live, self-service configurator across a large range. That is platform software. We can build the assets and, where it is the right route, the experience itself, but the ongoing system is not a studio deliverable.
  • The campaign idea itself. If what you need is the strategy, the audience work and the media plan, start with an agency. We are frequently the production partner behind one.
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