XO3D Studio · Guide

How to Brief a Product CGI Studio.

The information a studio needs from you before it can quote accurately, plan properly, and produce work worth producing.

Alex Mann
Head of Production, XO3D Studio

The studio behind this guide

What a good brief gets you here

XO3D is a director-led product CGI studio, and the brief described below is the one we would want from you. Worth sending when the work is launch-critical and the visual standard has to be high. Send it even if it is three sentences and a deadline, and you will get an honest assessment of what is possible rather than a template quote.

How XO3D compares to the other five supplier models

A good brief doesn't just help a studio quote accurately. It shapes the quality of the work. When we receive a brief that clearly describes the product, the audience, the intended use and the creative ambition, we can immediately start thinking about how to solve it, rather than spending the first two weeks of a project asking questions that should have been answered at the start.

For a launch across film, stills and interactive 3D, compare the deliverables in our Launch Visuals programme. Then use the CGI review guide to agree who approves the work at each stage.

This guide covers the eight things every product CGI brief should include. It applies whether you're commissioning a simple still image suite or a full launch campaign. The brief doesn't need to be a formal document, an email covering these eight points is enough to begin a serious conversation with any credible studio.

Sony WF-C710 hero render, what a well-briefed project delivers
What a well-briefed CGI project delivers: hero product visuals ready for launch.

The Brief

Eight things every CGI brief should include.

  1. The Product, what it is and what it does

    Describe the product clearly: what category it sits in, what it does, what makes it distinctive, and what the key physical features are. Include dimensions, materials, and any technical or mechanical elements that matter. This isn't about writing a spec sheet, it's about giving the studio a clear mental picture of the object before they see a file.

  2. The Source Files, what you have

    List what you can provide: CAD files (and in what format), existing 3D models, photography of physical prototypes, technical drawings, material samples or swatches. A clear source package lets the studio assess model preparation and identify missing references before scheduling production. If you don't know what you have, that's fine, a good studio will ask.

  3. The Output, what you need delivered

    Be specific about deliverables: how many still images, what resolution, which film duration, which aspect ratios for social, whether you need a 3D interactive viewer. If you're not sure what you need, describe the channels the content will appear on, website hero, paid social, trade show screen, press kit, investor deck, and let the studio recommend the deliverable list.

  4. The Audience, who will see the imagery

    Is this for consumers buying online, investors evaluating a pitch, engineers reviewing a technical specification, or retail buyers assessing a range? The audience shapes the visual approach significantly. A medical device for clinical procurement looks different to the same device positioned for direct consumer retail.

  5. The Brand Direction, how it should feel

    Share your brand guidelines if they exist. If not, provide three reference images that show the kind of visual quality and tone you're aiming for, ideally at least one from within your category and one from outside it. The question to answer here is: what should the viewer feel about this product in the first three seconds?

  6. The Timeline, when you need it

    Give the studio your hard deadline: the date by which final deliverables must be in your hands. Then work backwards from there, factor in time for your own internal review and approval. If the deadline is fixed by a launch event or a campaign go-live date, say so clearly. Unexpected deadline pressure is the most common cause of compromised quality.

  7. The Priorities, what matters most

    Separate essential launch deliverables from useful later additions. Identify the product feature that must be understood, the channels that cannot slip and the decisions that are still open. This lets the studio propose a coherent first release and plan further assets from the same product model.

  8. The Decision, who approves and who's involved

    Tell the studio who the key decision-maker is, who else has a review role, and what the internal approval process looks like. This matters because production schedules are built around review windows. If you know there are three rounds of internal sign-off between the studio's submission and the final approval, that needs to be factored into the timeline.

FAQ

Briefing questions we hear most.

Our product is unreleased. How is confidentiality handled before we send CAD?
An NDA is signed whenever your organisation requires one, and if you do not have one ready XO3D supplies its own, so confidentiality is never what holds up a brief. Files arrive through whichever route your team has already cleared. Live work sits in Microsoft SharePoint and OneDrive with access limited to the assigned project team, review links are scoped to named client email addresses rather than shared publicly, and where a product is unannounced nothing leaves the studio network. The Trust and Security page sets out file transfer, contributor terms, retention and deletion in full.
What if I don't have a fully formed brief yet?
That's fine. XO3D's intake process starts with a conversation, not a completed brief form. If you can tell us roughly what the product is, what output you think you need, and when you need it by, we can help you shape the brief from there. We prefer to be involved at the brief stage, the earlier we understand the project, the better the output.
How does the review and approval process work?
XO3D uses Frame.io for all video review. You receive a link, watch the film in the Frame.io player, and leave timestamped annotations directly on the frame, no email chains, no ambiguity about which frame you're referring to. Still image review is delivered as a high-resolution PDF with clearly labelled frames. The project scope sets out the review stages, revision allowance and approval responsibilities before production starts.
What happens between the brief and the first deliverable?
Pre-production comes first. XO3D produces a storyboard (for film projects), an animatic (a timed, moving storyboard), material tests, and lighting direction samples, all shared with you for approval before any final rendering begins. Creative decisions are made here, not after you see the finished frame. Agreeing the story and visual direction early avoids rebuilding finished shots around decisions that could have been resolved in pre-production.
Can I brief XO3D through an agency?
Yes. A significant portion of XO3D's work comes through advertising and design agencies who brief us on behalf of their clients. We integrate into agency production pipelines, match agency review processes and versioning requirements, and operate under NDA on all agency-introduced client work. If you're an agency, our dedicated Agency Partners page has more detail on how we work.

Start the conversation

Ready to start a conversation?

Send us the brief, or the shape of one. We'll read it, ask the right questions, and tell you honestly how we'd approach it.

About the studio

XO3D is a director-led product CGI studio, incorporated as XO3D Ltd in 2019 (UK Companies House 11876020). Founded by Thomas Howcroft (Founder and Creative Director) and Alex Mann (Co-Founder and Managing Director). Based at the Business and Technology Centre in Stevenage, UK, with representation at 244 Fifth Avenue, New York. We work with tech, industrial and premium consumer brands on product films, launch stills and interactive experiences.

That makes us the right choice for launch-critical work where the visual standard has to be high and the product may not exist yet.

It makes us the wrong choice for three things, and it is worth establishing that now rather than later.

  • Hundreds of routine SKUs to a fixed template. A volume batch renderer will do that faster and for less. Paying for creative direction on work that does not need a creative decision is poor value, and we will tell you so.
  • A permanently live, self-service configurator across a large range. That is platform software. We can build the assets and, where it is the right route, the experience itself, but the ongoing system is not a studio deliverable.
  • The campaign idea itself. If what you need is the strategy, the audience work and the media plan, start with an agency. We are frequently the production partner behind one.
How XO3D compares to the other five supplier models