Product films, launch visuals and interactive experiences.

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XO3D Studio · Thinking

Studio essays on the craft of product CGI.

Studio perspectives on product CGI decisions, craft and briefing. Choose an essay by the question you are facing.

Two essays are Thomas Howcroft's recorded answers to questions buyers ask: whether to use a configurator platform or a CGI studio, and when a VFX house is the better fit. Three are studio essays on what makes CGI believable, how a material is developed and what a useful brief contains. Together they set out how XO3D prefers to work. Read them as the studio's views, then test each idea against your own product, team and launch.

Essays

Start with your question.

Five essays, each answering one question. The label on each card shows who it is published under. Read in any order.

See the work. The AUAR MicroFactory case study shows these ideas in one finished project: a director-led film, 360 turntable and launch visuals for a robotic construction system that had not yet been built. For a launch of your own, start with Launch Visuals.

Looking for editorial product imagery?

This page collects written essays. Editorial-style product images, the art-directed stills and films brands use in campaigns, are a different thing. For those, explore product visualisation, see product CGI projects, or compare the two routes in CGI versus product photography.