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XO3D Studio · Guides

Plain-English answers to the questions product teams actually ask about CGI.

Nineteen guides covering timelines, production technique, supplier choice, and the decisions that shape a CGI commission. Written in plain English by the studio, so where a guide points to an XO3D service, it says so.

XO3D is a director-led product CGI studio, and has produced this work for tech, industrial and premium consumer brands since 2017. These guides capture the questions our team gets asked most often, by marketers scoping their first project, by product directors comparing CGI to photography or AI, by engineering teams asking what actually transfers from CAD, and by buyers still deciding whether a studio is the right kind of supplier at all. Each guide is grounded in our own production process, not a generic content-marketing template, and each one says plainly where we would be the wrong choice.

These guides cover commissioning decisions rather than software tutorials. If you already know you want the work made, see 3D product visualisation. For hands-on tools and technical how-tos, use the XO3D Labs guides.

19
Guides
4
Themes
1
Studio Voice
∞
Questions Answered

The principle behind all nineteen guides: we write for the buyer, not the algorithm. Every guide assumes the reader has a real project, a launch in the calendar, a budget being negotiated, a brief to write. The questions answered here are the ones buyers ask before they commission. For shorter practical articles on launches, film and ecommerce imagery, read the Studio Journal.

Start with your decision

What do you need to decide next?

Pick the question in front of you. Each link goes to the guide most likely to settle it. The full collection, grouped by theme, follows below.

Foundations, What Things Are

The vocabulary of product CGI.

Start here if you are new to the field. These guides explain the techniques, terminology and craft that underpins every product CGI brief, from physically based rendering and look development to animatics and sound design.

Commissioning CGI, Practical Decisions

How to choose, brief, and review the work.

The decisions that shape every successful CGI commission. Choosing the right studio, writing a brief the team can actually work from, reviewing the work at the right moments, and planning realistic timelines.

Buying

Studio, Platform, VFX House or Agency?

Six supplier models can produce 3D product content, and their capabilities overlap. The questions to ask about the named team, relevant work, source files, review and rights before you choose.

Buying

How to Choose a Product CGI Studio

Eight questions to put to any studio, what to look for in a portfolio, and the evidence that matters beyond the final frame.

Technical

CAD to CGI

What transfers from engineering CAD, where the pipeline actually breaks, what dimensional accuracy does and does not mean, and what your engineering team should send.

Buying

How to Brief a Product CGI Studio

What an experienced CGI brief actually contains. The audience, product source, outputs and review questions that help define a clear production brief.

Buying

How to Review CGI Work

The four review stages in a CGI production, the decision each one settles, and how to give feedback a studio can act on.

Planning

Product CGI Timelines, What to Expect

The factors that shape a scoped schedule: source readiness, the number of outputs, feedback and the first asset you need. Typical windows are examples; your schedule is agreed for your project.

Planning

Is a Configurator Worth Building?

The six gates that decide feasibility: variant arithmetic, the real-time budget, where it runs, who maintains it, and when a 360 viewer is the better answer.

Use Case

When Do You Need Interactive 3D?

Interactive viewers, AR product placement, configurators. The criteria for deciding whether your product range justifies the production investment.

Before you brief

What to have ready.

Once the guides have settled the main decisions, these seven points turn them into a brief a studio can scope. Gaps are fine: say what is still undecided.

  1. The product revision the work should show, and where the geometry comes from (CAD, drawings or a sample).
  2. The intended audience and the one thing they need to understand.
  3. The assets you need, such as a film, stills, an interactive or AR.
  4. The channels the work will appear on.
  5. The earliest date you need a first asset.
  6. References for the look, the materials and any movement.
  7. The named person who approves product accuracy and the creative.

Use the CGI brief template to write it down, and compare relevant work to show the treatment you have in mind.