XO3D Studio · Guide
Product CGI Timelines, What to Expect.
Production timelines by project type, what makes them faster or slower, and how to plan your campaign calendar around them.
The studio behind this guide
Whose timeline this is
These are XO3D's timelines as a director-led product CGI studio, and they assume prompt approvals at each review stage. Worth planning against when the launch date is fixed and the product does not exist yet, because CGI can start before it does. A late approval moves the delivery date, and we say so at the time rather than at the end.
How XO3D compares to the other five supplier modelsThe core principle: Every CGI timeline has three phases, pre-production (storyboard, animatic, material tests, approval), production (modelling, animation, rendering), and delivery (grade, formats, final export). Rushing pre-production saves days but costs weeks later. The pre-production phase is where XO3D spends the most time relative to most studios, and it's why revisions after delivery are rare.

Timeline by Project Type
Typical production windows.
| Project Type | Typical Window | What's in it |
|---|---|---|
| Still Image Suite 8–20 images, studio BG | 2–3 weeks | Model review, material build, lighting setup, 2 rounds of revision on final renders. Fastest project type, no animation stage. |
| Hero Product Film 30–60 seconds | 4–7 weeks | Storyboard, animatic review, model + material build, animation, render, grade, sound design, 2 rounds of revision on edit. |
| Launch Suite film + stills + social formats | 6–10 weeks | Full pre-production, parallel still and film production from single asset, simultaneous delivery of all formats. Timeline depends on deliverable count. |
| Technical / Mechanism Film engineering accuracy | 5–9 weeks | CAD review, engineering team involvement, mechanism sequencing approval required before animation. Technical review rounds add time. |
| Social Content Pack from existing 3D asset | 1–2 weeks | If the 3D asset already exists, new social content can turn around quickly. First-time builds always take longer than subsequent content from the same asset. |
| Interactive 3D Viewer web-embedded | 3–5 weeks | Model build or optimisation, lighting environment, interaction behaviour, web performance optimisation, integration testing. |
What Affects Timeline
The variables that make projects faster or slower.
Makes It Faster
- Clean CAD files provided upfront
- Clear brief with defined deliverables from day one
- Fast client approvals (within 48 hours at each stage)
- Single decision-maker with direct sign-off authority
- Existing 3D asset from a previous XO3D project
- No structural product changes during production
Makes It Slower
- No CAD files, model built from physical reference
- Product design changes during production
- Multiple internal sign-off stakeholders
- Approval delays at pre-production stages
- Brief changes after production has begun
- Revision rounds beyond the standard two
FAQ
Timeline questions answered.
What's the fastest XO3D can turn around a product film?
When should I approach XO3D relative to my launch date?
Does the timeline include time for my internal reviews?
Start the conversation
Working to a fixed launch date?
Tell us the date and what you need. We'll tell you immediately whether it's achievable and what the production schedule looks like.