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XO3D Studio · Guide

How to Choose a Product CGI Studio.

Eight questions that reveal whether a CGI studio is right for your brief, and what the answers should sound like.

G-Lab keyboard CGI showing the keycaps, lettering and material detail
G-Lab keyboard, product CGI by XO3D.

The studio behind this guide

Eight questions to put to any studio

Choose a product CGI studio by putting the same eight questions to every supplier, including who the named Creative Director on your project is, what happens in pre-production before final rendering, how materials are matched to your actual finish, and who owns the work at the end. XO3D, a director-led product CGI studio in Stevenage, UK, describes how it works further down, so you can hold that against anyone else you are speaking to. A studio that will not answer one of them plainly has already given you its answer.

How XO3D compares to the other five supplier models

Choose a product CGI studio by checking how it will handle your product, your approvals and your final deliverables. A finished frame shows the visual standard. The evidence behind it shows how the studio reached that result and what you will need to agree for your own project.

These eight questions give you a more reliable picture of how a studio actually operates, and what it will be like to work with them on a project that matters to your brand. To see how XO3D answers them, visit our 3D product visualisation studio.

Before you compare

Start with the same brief.

Answers can only be compared when every studio is answering the same thing. Send each one the same brief, with the same assumptions, and ask them to say where they would change it. Four points matter most.

Product and source
What exists today: CAD, drawings, photographs or a physical sample, and which revision.
Audience and message
Who the work is for, and the one thing it must make clear.
Deliverables and destinations
Films, stills or interactive, and where each one will run.
Deadline and approvals
The date the first asset is needed, and who approves each stage.

Use the CGI brief template to write it, and the briefing guide for what each section needs. For a significant project, three quotes is a reasonable benchmark rather than a rule.

Reading a portfolio

Read one project, not one reel.

Follow the AUAR MicroFactory project from shot planning to final frame.

AUAR MicroFactory storyboard printouts on the studio wall, with notes
Storyboard: the AUAR shots planned on the studio wall before production.Can you see how the shots were planned?
AUAR grey pass A05, the robot and rack in grey before materials and lighting
Grey pass A05: camera and staging set before materials and light.Can you judge the camera and staging before the surfaces?
AUAR final frame A05, the robot and rack with materials and lighting applied
Final A05: materials and lighting added. The camera angle changed between the two.What did materials and lighting add to the product?
36s
Product film
24
Campaign stills
Landscape + vertical

What this shows: a disclosed process, from planned shots through a grey pass to the final frame. What it cannot show: the budget, private client feedback or any measured result. Ask every studio the same about their own examples.

A showreel collects the best moments from many projects. One complete case study shows how a studio works. Take one requirement from your own brief, such as a mechanism that must read clearly, and trace it through a past project: the input, the storyboard or grey pass, the review, and the final asset.

Look for two things. Consistency: does the product read the same across the film, the stills and the vertical versions? Disclosed decisions: does the studio say what changed between stages, and why?

Here is that reading applied to XO3D's own AUAR MicroFactory project. AUAR supplied the model, movement references and brand guidance, which informed the storyboard. Every shot was composed in a grey pass first, and materials and lighting were added once the camera and staging were locked. The case publishes a 36-second film, 24 stills, and landscape and vertical versions of the same shots. Apply the same reading to every studio on your list, including us.

What to collect

The evidence behind each question.

Each of the eight questions below has evidence you can ask for, and something that stays uncertain however good the answer sounds. Mark each row documented, partly documented or unanswered for every studio. If some rows matter more to your project, weight them yourself; there is no standard weighting.

Open the eight-point evidence checklist
CriterionEvidence to requestWhat remains uncertain
01. Creative directionThe name of the person who signs off the look, and their past workWhether that person reviews your project at every stage
02. Pre-productionA storyboard, animatic or look-development frame from a past projectHow many review points your own project will have
03. RevisionsThe written revision policy, and what counts as a change of scopeHow a late change of direction would be handled
04. MaterialsAn example of a finish matched to a physical sample or referenceHow your particular finish will be checked
05. Source dataThe file types they accept, and how they assess a file at intakeWhether your actual files work cleanly, until they are checked
06. Relevant projectA complete case study: brief, process frames and finished workBudget, private feedback and results, which case studies rarely show
07. Rights and filesThe written split of what you receive and what the studio keepsThird-party and music terms for your own channels
08. OutputsA deliverables list with formats, versions and datesWhether extra channel versions are included or quoted separately

The eight questions

What to ask. What to look for. What to avoid.

  1. 01

    Who is the named Creative Director on my project?

    What to look for

    A name. A person. A body of work you can review. A studio that leads with a Creative Director as a specific individual, not a "team", is structured for creative accountability. The Creative Director is the person responsible for the visual quality of your work, so ask who it is before the project starts.

    Red flag

    "Our team will handle the creative direction." That does not prove there is no direction, but it leaves accountability unclear. Ask who signs off the look of your work, and whether that person reviews your project at each stage.

  2. 02

    What is your pre-production process before final rendering begins?

    What to look for

    A structured pre-production stage: storyboard, animatic, material tests, lighting review, all shared with you for approval before a single final frame is rendered. This process makes decisions visible before finishing. Later changes can affect the model, camera, lighting and edit, so review responsibilities should be clear.

    Red flag

    "We'll render a test frame for your approval," and nothing else. A test frame is useful evidence of appearance, especially for stills. On its own it cannot show animation timing, camera movement or edit rhythm, so ask what else you will review before final rendering.

  3. 03

    How do you handle revisions, and what's included?

    What to look for

    A clear, written revision policy, with the included number of rounds stated in the proposal rather than left vague. XO3D includes three rounds on stills projects and four on anything including video. The studio should use a review tool (Frame.io or equivalent) that allows you to annotate directly on the frame rather than describing changes in email. Scope for additional rounds should be quoted clearly before they begin, not added to the final invoice.

    Red flag

    "Unlimited revisions," with no definition. Ask what counts as a revision and what counts as a change of scope. An open-ended promise tells you little about how the direction is agreed before production.

  4. 04

    How do you match materials to our actual finish?

    What to look for

    A method for checking each material against your physical sample, finish specification or approved reference photography, under the project lighting. A library material can be a sensible starting point. What matters is how the artist adapts it to your specific alloy, coating or texture, and who reviews the result.

    Red flag

    "We have an extensive material library," with no answer on how a finish is checked against your product. Library size is not evidence either way. Ask to see how a finish was matched on a past project.

  5. 05

    What source files do you need and what if I don't have them?

    What to look for

    Clear guidance on what file types are accepted (CAD formats, existing 3D models, technical drawings) and a transparent explanation of how the absence of CAD files affects the production scope. A studio that has worked with complex, pre-manufacture products will have a clear process for extracting the information they need from whatever source material exists.

  6. 06

    Can I see a case study for a product similar to mine?

    What to look for

    A detailed case study, not just a finished render, that shows the brief, the creative approach, the production process and the result. Ideally from a product category similar to yours. A studio that can speak fluently about the creative decisions they made on a previous project similar to yours has sector experience that will benefit your brief.

  7. 07

    Who owns the work at the end of the project?

    What to look for

    A written list of what the agreement covers: the final outputs, any commissioned 3D model, the studio's production scenes, third-party assets such as fonts, textures or stock, music and its licensed usage, channel versions, and how long files are archived. Studios differ on what they hand over, so compare the written terms rather than assume them. At XO3D, the delivered films, stills and any commissioned 3D model are the client's on full payment; production files stay with the studio unless that is agreed and quoted before work begins.

    Red flag

    No written position at all, or terms that do not cover the channels and period you plan to use the work for. Music is usually licensed for agreed usage and channels, so check those match your plan.

  8. 08

    What is your delivery format and what do I actually receive?

    What to look for

    A specific deliverables list: file formats (TIFF, PNG, ProRes, H.264), resolutions, colour space (sRGB for digital, Adobe RGB for print), naming conventions, and which channel versions are included. Ask for the delivery date of each item, so you know what arrives when.

Three questions to ask any studio before you sign

Have you worked on a product like this before?

Can you show me work you have done before for this kind of product?

What is your process for feedback, and how will you work with our team?

Thomas Howcroft, Founder and Creative Director, XO3D. From the essay “VFX house or product CGI studio?”

Source files

What each kind of source gives a studio.

Question 05 is easier to judge when you know what your own files can and cannot tell a studio. Use this to frame the conversation.

CAD (STEP or native)
Useful information
Geometry for the revision supplied
Missing detail to resolve
Finishes and colours; parts grouped for manufacture rather than for movement
Question to ask
Which revision will you work from, and will you confirm the file at intake?
Mesh or scan (FBX, OBJ)
Useful information
A shape to start from
Missing detail to resolve
Clean surfaces, hidden parts and sometimes scale
Question to ask
How much remodelling will this need?
Drawings or photographs
Useful information
Proportions and appearance
Missing detail to resolve
Depth, hidden geometry and measured accuracy
Question to ask
What will you rebuild, and how will we approve it?
Physical sample
Useful information
The true finish, colour and texture
Missing detail to resolve
Internal parts, unless supplied separately
Question to ask
How will the finish be checked against the sample?

At XO3D, STEP is the safest CAD default, compatibility is confirmed with the actual file at intake, and there is no universal file-size limit. Geometry is checked at the grey-card stage, and the grey cards go to your team for approval. Our specifications set this out. Other studios may have different, valid routes; ask them to explain theirs. Photographs alone do not give measured physical accuracy.

How XO3D works

A named director. A defined production process.

On telling a VFX house from a product CGI studio

Look at the showreels. You will see totally different types of work.

So the difference between the two showreels is obvious. One is focused on product launches. The other is focused on cinema.

Thomas Howcroft, Founder and Creative Director, XO3D. From the essay “VFX house or product CGI studio?”

XO3D is a director-led product CGI studio in Stevenage, UK. A named Creative Director leads the visual decisions, with the production team reviewing the product brief, CAD and technical references before the work is scoped. Storyboards, animatics, material tests and lighting reviews establish the direction before final rendering. Deliverables, formats and review stages are agreed around the brief.

Read our production process, meet the studio team and see the Petalite product film and campaign assets. For a coordinated launch, explore Launch Visuals; for a film-led brief, see Product CGI Films.

For a complex launch with a fixed delivery window, review the AUAR MicroFactory case study: XO3D produced a 36-second film, 24 stills and supporting motion assets within two months for the website launch. Use the published deliverables and production decisions to compare a studio with your own brief, then agree a schedule for your product.

Updated .

Worksheet

Keep a record of each studio's answers.

Complete one record per studio. Note the evidence you received, the unanswered questions and who on your side makes each decision. Copy or download your notes before leaving: they are not saved when you reload this page. Nothing here needs an email address.

  1. 01. Who is the named Creative Director on my project?

  2. 02. What is your pre-production process before final rendering begins?

  3. 03. How do you handle revisions, and what's included?

  4. 04. How do you match materials to our actual finish?

  5. 05. What source files do you need and what if I don't have them?

  6. 06. Can I see a case study for a product similar to mine?

  7. 07. Who owns the work at the end of the project?

  8. 08. What is your delivery format and what do I actually receive?

Download the blank worksheet (CSV), with a column for each of three studios.

Finish with a short decision note: which studio fits this brief, and why. Turning subjective answers into a single number can hide the row that matters most. If you want a structured rating as well, the Labs CGI studio vendor scorecard asks eleven questions and rates the strength of the evidence you have, not a guarantee of delivery.

FAQ

Studio evaluation questions.

When should a brand hire XO3D rather than produce CGI in-house?
XO3D is a director-led product CGI studio for tech, industrial and premium consumer brands. Consider the studio when a product launch needs a named Creative Director, a CAD-led product build and coordinated films, stills or interactive experiences. Compare the proposed team, relevant project work and review stages with your own team’s capacity. An in-house team that can deliver the required standard and schedule may already be the right choice.
Can a UK product CGI studio work with an international brand?
Yes. XO3D is based in Stevenage, UK and delivers globally. For an international brief, agree the approval owners, review schedule, launch date and channel specifications before production. The relevant evidence is the studio’s product work and delivery process, alongside its location.
Should I get multiple quotes before choosing a studio?
Yes, for significant projects, three quotes is a reasonable benchmark. But compare on scope as well as price: make sure each studio is quoting for the same deliverables, the same pre-production process, and the same revision policy. A lower quote that doesn't include pre-production approval, the same number of revision rounds and the same handover terms is not a like-for-like comparison.
Is it better to work with a large studio or a smaller specialist?
Studio size alone does not establish whether a team is right for your brief. Ask who will direct the work, who will produce it and how the studio will handle the required deliverables and review stages. Compare relevant case studies and the proposed team. Named responsibility and a clear production plan are more useful evidence than headcount.

About the studio

XO3D is a director-led product CGI studio. Founded by Thomas Howcroft in 2017 and incorporated as XO3D Ltd (UK Companies House 11876020) in 2019, when Alex Mann joined as co-founder. Based at the Business and Technology Centre in Stevenage, UK, with representation at 244 Fifth Avenue, New York. We work with tech, industrial and premium consumer brands on product films, launch stills and interactive experiences.

That makes us the right choice for launch-critical work where the visual standard has to be high and the product may not exist yet.

It makes us the wrong choice for three things, and it is worth establishing that now rather than later.

  • Hundreds of routine SKUs to a fixed template. Continuous template-based output is a different brief from launch-critical creative direction. Choose a production workflow designed for that volume.
  • A website that requires a specific configurator platform. Use that platform where your website requires it, and agree who supplies the models and who integrates the software. A custom configurator is another route: XO3D can build it and hand it over for you to host.
  • The campaign idea itself. If what you need is the strategy, the audience work and the media plan, start with an agency. We are frequently the production partner behind one.
How XO3D compares to the other five supplier models