XO3D Studio · Guide
Product CGI Production Benchmarks.
Deliverable counts, revision rounds, resolution, technical pipeline and timeline: XO3D's own operating parameters, in one reference sheet.
The studio behind this guide
Where these benchmarks come from
These are XO3D's own production norms as a director-led product CGI studio, not an industry survey. Use them to sense-check a schedule or a scope from any supplier, including us. Where a figure is a technical or file-size norm rather than something measured across our own projects, the page says which it is.
How XO3D compares to the other five supplier modelsThese are XO3D's own numbers, not an industry survey; see the FAQ below for how we source them.
By Project Type
Deliverable, resolution and revision benchmarks.
For the full reasoning behind these windows, see the timeline guide and the scoping guide.
| Project Type | Deliverable Count | Resolution | Revisions | Timeline |
|---|---|---|---|---|
| Still Image Suite | 8–20 hero renders | Up to 8K | 2 rounds | 2–3 weeks |
| Hero Product Film | 1 film, 30–60s | 4K master | 2 rounds on edit | 4–7 weeks |
| Full Launch Suite | Film + 15–30 stills + social cutdowns | 4K + 8K stills | 2 rounds | 6–10 weeks |
| Social Format Suite | 4 aspect ratios | 16:9, 9:16, 1:1, 4:5 | Included in source film | 1–2 weeks from existing asset |
| Technical / Mechanism Film | 1 film + CAD-accurate sequencing | 4K master | 2 rounds + engineering sign-off | 5–9 weeks |
Technical Pipeline
The software behind every deliverable.
| Stage | Tool |
|---|---|
| 3D Modelling & Animation | Cinema 4D |
| Rendering | Keyshot (physically based rendering) |
| Post-Production & Grading | Adobe Creative Cloud: After Effects, Premiere Pro, Photoshop |
| Interactive Web Viewers | Three.js |
| AR Export Formats | GLB (web/Android), USDZ (iOS) |
| Client Review | Frame.io |
7 Scope Variables Every Project Is Measured Against
- Model complexity
- Number and type of deliverables
- Colourway and variant count
- Material and environment complexity
- Animation complexity
- Timeline pressure
- Revision rounds
Studio Benchmarks
- 2017 Founded (incorporated as XO3D Ltd, 2019)
- 29 Published case studies
- 2 Studio locations: Stevenage, UK studio; New York representation
FAQ
Benchmark questions answered.
Are these industry averages, or XO3D-specific numbers?
Why two revision rounds as standard?
Do these benchmarks apply to every project, including retainers?
Start the conversation
Want benchmarks specific to your brief?
Tell us what you're building. We'll scope it against these same variables and tell you honestly where it lands.