Product films, launch visuals and interactive experiences.

Tell us about your brief Book a 15-minute call
View all pages

XO3D Studio · Guide

What is a 3D Animatic?

The pre-production tool that prevents expensive mistakes, and why no serious product CGI film should begin final rendering without one.

Hand-drawn storyboard panels of a skate-ramp system beside an untextured grey 3D frame of the same ramp
Storyboard panels (left) and an untextured grey 3D frame of the same skate-ramp product (right). The grey frame shows form and camera without final materials.

The studio behind this guide

Why we insist on this stage

XO3D is a director-led product CGI studio, and the animatic is where camera, sequence and pacing get settled before anything is rendered. It exists for a commercial reason: creative decisions are easier to assess and change at this stage, before shots are lit and rendered, and the same decisions revisited after final rendering usually take far more work. The agreed scope still governs revisions. If a supplier does not offer this stage, that tells you what kind of supplier they are.

How XO3D compares to the other five supplier models

A 3D animatic is a timed preview built with simple 3D geometry and camera moves, before final-quality work begins. It is a moving version of the storyboard. It tests the decisions that shape the film: which shots there are, how long each one runs, how the camera moves, how the product moves and how one shot leads to the next. How much detail, sound and camera precision it carries depends on the brief. It cannot show final materials, colour or finished sound, so it is not a picture of exactly how the final film will look. For how animation is used across product brands, see our overview of 3D animation types, process and uses. Our guide to camera choreography and shot types explains the shots an animatic sets out.

See how the animatic fits within Product CGI Films, then use our review guide to separate story and timing decisions from final image quality. Plan sound direction alongside the edit so important product movements have room to read. For the boards that come before it, see the storyboard formats. For where the animatic sits among the five stages of animation production, see our stages guide.

On an XO3D product film, the animatic is where the main creative decisions are reviewed, rather than after the first render is delivered. Changes to shot order and timing can be assessed before the affected shots are lit, rendered and finished. The agreed scope determines the review allowance.

XO3D's artists also call this stage the greycard: an untextured clay preview of the animation that shows the movement and the camera moves. The client signs it off before material previews begin.

In plain terms: An animatic is a rough moving preview of your film's shots, timing and product movement. You review it before the work moves on to final materials, lighting and rendering, so it is one of the most useful approvals in a product CGI film project.

What an animatic contains

The elements that are shown, and what to look for when reviewing.

Camera Choreography

Every shot, every move

The animatic shows the planned camera positions, moves and cuts in sequence. This is where you judge how the film will feel to watch, before final frames are rendered. If a camera move feels wrong here, this is the easiest point to raise it.

Timing and Edit Rhythm

Duration of every shot

The animatic runs at the planned speed of the film, with each shot held for its planned length. Timings can still be refined later, but this is where you discover whether a product reveal feels rushed or a shot lingers too long.

Product Movement

How the product behaves in frame

Product rotations, mechanism movements, component assembly and interactions are shown in rough form, at their planned speed and in their planned order. The product owner checks the sequence against the approved product information; the animatic shows what is planned, but it does not prove how the product works.

Placeholder Audio

Structural sound and music timing

A music reference or click track can be added so the edit rhythm can be felt, not just seen. Final sound design is agreed separately; placeholder sound only shows how picture and sound are meant to line up.

Compare the stages

3D animatic, storyboard and final animation

StagePurposeWhat it usually looks likeWhat you decide
StoryboardLays out the intended shots and their order.Still drawings or frames with notes on camera and action.Are these the right shots, in the right order?
3D animaticTests timing, sequence and camera in motion.Simple 3D geometry and camera moves, played at the planned speed.Does the film read, and is each shot long enough?
GreycardAt XO3D, the artists’ name for this same animatic stage.An untextured clay preview of the movement and the camera moves.Sign-off of movement and camera before material previews.
Final animationAdds the agreed materials, lighting, rendering and sound.Finished frames.Does it match the approved plan and the product?

A general guide. Teams use these words differently, and stages can overlap; the exact steps follow the workflow agreed for each project.

How to review the preview

Watch it at full speed more than once, then ask:

  • Is the opening message clear?
  • Does each shot reveal the feature it is meant to?
  • Is there enough time for each action to read?
  • Do the transitions support the story?
  • Does any placeholder sound serve the planned rhythm?

Name two people before playback: the creative owner on your side, who judges the story, and the product reviewer, who checks the product is shown correctly. Leave final lighting and surface finish out of the review when they are not in the preview. A checklist like this helps structure feedback; it is not an automatic approval, and it does not test how an audience will respond. Prepare review feedback with our review guide.

Product movement and evidence

If the film shows a mechanism, ask the product owner for the approved sequence, the product revision and any warnings that must appear. The animatic shows what is planned. It does not prove that the product works that way or that the operation is safe. Agree who on your side signs off the depiction before final production starts.

Changes and scope

Reviewing early makes some changes easier to assess, because shots have not yet been lit, rendered and finished. Changes still take time, and the contract and agreed scope govern revisions. There is no fixed saving in time or money. What reopening an approved sequence involves depends on what has already been produced and agreed.

Next step

Bring your storyboard or a short outline of the film, the product source and the names of your reviewers. Scope a product film, prepare the brief, and plan sound alongside the edit.

Past production insight from

Jack Robertson

Former Mid-Level Artist, XO3D

Test unusual lighting at the greycard stage

A greycard has no materials applied, so it cannot show how the finish will look. When the lighting plan was specific, Jack tested it at the greycard stage anyway.

His example: if the hero shot is going to have strong coloured lighting, he put that into the greycard to get a feel for it early. That saves changing the lighting once materials arrive, and possibly changing cameras to accommodate it.

From a production discussion while Jack worked at XO3D, edited for clarity. XO3D's named expert on this subject is Thomas Howcroft, Founder and Creative Director.

FAQ

Common questions, answered.

How long does producing an animatic take?
It depends on the brief: the length of the film, how ready the product source is, how much product movement there is and how many review rounds are agreed. The schedule for the animatic is set in the project plan. Time spent here is usually easier to justify than changes made after shots are lit and rendered.
Does every CGI project need an animatic?
For still image projects, no: those are reviewed through material test renders and lighting references instead. For projects with movement, such as product films and mechanism animations, a preview of movement and camera is normally part of the plan before final rendering. How detailed it is depends on the brief; a short, simple film may need a lighter version than a complex one.
What should I look for when reviewing an animatic?
Focus on: (1) Does the camera tell the right story about the product, and does each shot reveal something the viewer needs to see? (2) Is the timing right, or does the reveal feel too fast? (3) Does the product movement follow the sequence the product owner approved? (4) Does the edit rhythm match the intended energy of the film? Do not judge material quality, lighting or final rendering at this stage, because they are not there yet.

About the studio

XO3D is a director-led product CGI studio. Founded by Thomas Howcroft in 2017 and incorporated as XO3D Ltd (UK Companies House 11876020) in 2019, when Alex Mann joined as co-founder. Based at the Business and Technology Centre in Stevenage, UK, with representation at 244 Fifth Avenue, New York. We work with tech, industrial and premium consumer brands on product films, launch stills and interactive experiences.

That makes us the right choice for launch-critical work where the visual standard has to be high and the product may not exist yet.

It makes us the wrong choice for three things, and it is worth establishing that now rather than later.

  • Hundreds of routine SKUs to a fixed template. Continuous template-based output is a different brief from launch-critical creative direction. Choose a production workflow designed for that volume.
  • A website that requires a specific configurator platform. Use that platform where your website requires it, and agree who supplies the models and who integrates the software. A custom configurator is another route: XO3D can build it and hand it over for you to host.
  • The campaign idea itself. If what you need is the strategy, the audience work and the media plan, start with an agency. We are frequently the production partner behind one.
How XO3D compares to the other five supplier models