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Sam Weald, Former 3D Artist at XO3D

Team

Sam Weald

Former 3D Artist

Former 3D Artist at XO3D, credited on XO3D product CGI projects.

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Focus

  • Product CGI support
  • Asset building & shot prep

Expertise

  • Materials & look-dev support
  • Lighting / render setup basics

Speciality

  • Detail refinement & clean finishing
  • Fast iteration through feedback

Detail-driven support · Accuracy-first mindset · Reliable turnaround

About Sam

Sam worked as a Junior 3D Artist at XO3D, supporting the team in producing premium product CGI for high-end tech brands. Day to day, he helped build and polish assets, assisting with modelling tasks, preparing materials, and supporting lighting and render setup so shots stayed clean, consistent, and on brief.

He cared about the fundamentals that make CGI feel premium: accurate proportions, believable surface response, and disciplined finishing. Whether he was helping prep a product for close-up frames, cleaning geometry, or supporting revisions across an image set, Sam focused on precision and clarity, making sure the work read well and held up under scrutiny.

Sam no longer works at XO3D. His project credits remain on the case studies he contributed to.

What Sam contributed at XO3D

  • Supporting modelling and asset preparation for product CGI
  • Assisting with materials and look-dev under senior guidance
  • Helping maintain shot consistency across image sets and sequences
  • Preparing files for rendering (organisation, naming, hierarchy)
  • Implementing feedback quickly through review rounds
  • Exporting and delivering clean assets for web and campaign use

Background

At XO3D, Sam supported projects across stills and animation, with a strong focus on fundamentals: clean modelling, disciplined surface work, and lighting that reveals form clearly.

Your next project

Meet the work behind the studio.

Explore XO3D projects and the studio process alongside Sam Weald's profile. For a new project, share a product outline so the right creative and production team can be identified.

A route to consider

Launch Visuals

A directed launch suite: film, stills and channel versions, scoped around the product story and release plan.

Bring these three things.

  1. What product are you working on?
  2. What output do you need?
  3. What is the intended delivery date?

Start with an outline. We review the product, intended outputs and timing before agreeing the production scope.