Product films, launch visuals and interactive experiences.

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XO3D Studio · Industry

Product CGI for Gaming & Esports Brands.

XO3D works in a category defined by precision detail, RGB rendering, and a community of buyers who will immediately identify imagery that doesn't respect the product.

Gaming and esports peripheral CGI has a specific challenge: the audience. The buyers of high-end gaming keyboards, mice, headsets, and controllers are among the most visually literate product consumers in any category. They know exactly what a Cherry MX switch looks like. They'll notice if the stabiliser wires under a spacebar are rendered incorrectly. They can identify a generic metallic shader applied to a frame that should be brushed aluminium. Getting the detail wrong doesn't just make the imagery less impressive, it actively signals that the brand doesn't understand its own product.

XO3D has made launch films and renders for two G-Lab keyboards: the Keyz Hydrogen, a compact 60% board, and the Keyz Titanium. Each brief turned on a different creative decision, set out below.

Explore the product CGI stills and product CGI films services that underpin our gaming work.

CGI close-up of a G-Lab gaming keyboard, with backlit key legends and the G-Lab logo on the space bar
A G-Lab keyboard rendered by XO3D: backlit key legends and the G-Lab logo on the space bar. Colours are an approved render treatment.

The category challenge

Why gaming CGI demands a specialist approach.

RGB Rendering

Light that behaves correctly

RGB per-key lighting on a gaming keyboard isn't a single colour property, it's a complex interaction between LED intensity, keycap translucency, switch housing colour, and the amount of light that bleeds onto the surrounding surface. The lighting treatment is decided per product and agreed with the client, so the glow reads as the product's own rather than a generic effect.

Mechanical Detail

Switch, stabiliser, keycap, all visible

Gaming peripherals are designed to be examined closely. The switch mechanism under the keycap, the stabiliser on a spacebar, the texture moulded into a mouse button, all of these can be visible in product imagery and are looked at closely. The model is built to the detail the agreed views need, so the parts the camera sees close up are modelled for that distance.

Material Language

The difference between gaming and premium

Gaming peripheral brands are increasingly competing on premium material quality, aircraft-grade aluminium frames, textured rubber grips, precision-machined components. The CGI must communicate this material investment accurately. A brushed aluminium frame that reads as plastic undermines the product's premium positioning immediately.

Community Standards

An audience that knows the product

Gaming peripheral buyers research extensively before purchasing, they know the spec sheets, the teardown videos, the community reviews. CGI that misrepresents product dimensions, switch types, or material finishes will be identified and called out. Accuracy is not optional in this category.

Featured work

Two keyboard launches, two creative decisions.

The Keyz Hydrogen launch film, 40 seconds, music and sound design with no spoken words. Watch it on its own page.
G-Lab Keyz Hydrogen

Show a compact board and its colours.

The Keyz Hydrogen is a compact 60% keyboard, and G-Lab needed one launch piece that covered its features and colour options. The decision was to make the size and the colourways readable at a glance: a size-comparison sequence floats the board above a full-size outline, a colour-flick montage moves through the finishes, and close-ups show the keys, the logo and the backlighting.

G-Lab Keyz Titanium

Lock the film to a tempo first.

For the Keyz Titanium, the decision was to build the film around a base tempo guide from the start, so camera moves, transitions and key beats followed one rhythm. Every shot was reviewed in greycard against that guide before final lighting and RGB went in. The result is a 35-second film with renders of the board in several wired colourways.

In the detail

Show the detail that distinguishes this product.

A peripheral launch is judged up close. Decide which detail makes this product different, then give that detail its own shot: the construction around a key, the footprint of a compact board, the way the backlighting reads, or the finish on the frame. The four frames below come from the two G-Lab projects. Each label names what the frame shows. None of them identifies a switch brand, and the colours are approved render treatments rather than a promise of how they will look on every screen.

  1. G-Lab Keyz Hydrogen CGI close-up of the Esc key at the corner of the board
    Construction. Keyz Hydrogen: the Esc key and its neighbours in close-up, the opening frame of the escape-key sequence.
  2. G-Lab Keyz Hydrogen CGI, the compact board floating above the glowing outline of a full-size keyboard
    Form. Keyz Hydrogen: the compact 60% board above a glowing full-size outline, so the footprint reads without a measurement.
  3. G-Lab Keyz Hydrogen CGI, coloured light along the key edges and the G-Lab logo on the space bar
    Lighting. Keyz Hydrogen: coloured backlighting along the key edges and around the G-Lab logo.
  4. G-Lab Keyz Titanium CGI render of the board corner, with keycaps, lit legends and the frame edge
    Finish. Keyz Titanium: the corner of the board, showing keycaps, lit legends and the frame edge.

What we produce

For gaming and esports peripheral brands.

Keyboards and mice are published XO3D work. Headsets, controllers and mousepads are brief types we can assess, without a published project to show yet.

Keyboards · published work

Full board to key detail

Launch films, hero renders, backlighting detail, macro keycap close-ups, an exploded escape-key sequence and colourway sets, as made for the G-Lab Keyz Hydrogen and Keyz Titanium.

Mice · published work

Form, texture, detail

Product renders in several finishes, a seamless 360 and short animations of details such as the scroll wheel, as made for the Bluestork ergonomic mouse.

Headsets & controllers · brief type

Assessed per brief

XO3D has no published headset or controller case study. A brief for one is assessed on its source files, finishes, lighting modes and the outputs needed.

Mousepads & accessories · brief type

Assessed per brief

Surface-texture close-ups for mousepads, wrist rests and accessories are a brief type we can assess. There is no published XO3D project for them yet.

Social & Campaign

Cuts from one build

Launch films, feature close-up cuts and platform-format cut-downs from one build, as on both G-Lab keyboards.

E-Commerce

Listing imagery

White-background packshots, multi-angle views and colourway sets from the same 3D build as the campaign imagery. Each marketplace's current image rules are checked for the listing in question.

Before you brief

What to send for a peripheral launch.

A short list saves a round of questions. Send what you have; an NDA can be agreed before any technical files change hands.

  • The latest CAD or drawings, and the revision they show.
  • The switch and keycap revision the product uses.
  • The approved key legends.
  • A finish reference for each colourway.
  • The lighting modes the product is allowed to show.
  • The variants: wired, wireless or both.
  • The brand direction, and which feature should lead.
  • The outputs you need, and where the launch cuts will appear.
  • Who approves the product details.

To prepare engineering source for CGI or agree product truth before production, use our guides. To plan a directed product film, start with the film. A full launch visual suite covers film, stills and channel cuts from one build, and a visual content partnership suits ongoing content after launch. Tell us which feature leads and which modes are approved, or set the brief out with the CGI brief template.

FAQ

Gaming CGI questions.

Can you accurately render individual switch types (Cherry MX, Gateron, etc.)?
Where the brief needs switch detail, it is modelled from the CAD or technical reference your product team supplies, and your team confirms which switch variant the product uses and how it may be named. XO3D's published keyboard case studies do not name a switch brand. A switch is shown as your source describes it, not from a generic library part.
How do you handle RGB lighting across different colour zones?
The lighting modes shown are the ones your team approves for the product, and the treatment is agreed for each brief. On the Keyz Hydrogen, colour runs along the key edges and around the G-Lab logo as the light shifts, and the camera carries it through the film so the keys and compact form stay visible. Colours in a render are an approved treatment; they can look different on a buyer's own screen.
Do you work with pre-production gaming peripherals from engineering files?
Yes. XO3D can produce product CGI from CAD files for gaming peripheral launches where the physical product isn't yet available. This is particularly useful for crowdfunding campaigns and pre-order launches. An NDA can be agreed before any technical files are shared.

About the studio

XO3D is a director-led product CGI studio. Founded by Thomas Howcroft in 2017 and incorporated as XO3D Ltd (UK Companies House 11876020) in 2019, when Alex Mann joined as co-founder. Based at the Business and Technology Centre in Stevenage, UK, with representation at 244 Fifth Avenue, New York. We work with tech, industrial and premium consumer brands on product films, launch stills and interactive experiences.