Product films, launch visuals and interactive experiences.

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XO3D Studio · Industry

Product CGI for Consumer Electronics.

XO3D makes the detail, material quality and design precision of consumer electronics visible in the films and stills a launch needs.

Flash Motors controller exploded CGI with its housing, circuit board and internal components separated
Flash Motors · Controller launch CGI for CES 2024 Explore the project ↗

Overview

Directed films and stills for electronics launches.

Director-led consumer electronics CGI for product launches: films, feature sequences and campaign stills built around the detail that matters. Our work includes animated segments and colourway composites for ImageNova's Sony WF-C710 commercial, and The G-Lab's Keyz Titanium keyboard film.

Your approved product revision, finish references, feature priorities and launch channels shape the brief. Start with the work below, then choose a product CGI film for a focused launch story or a launch visual suite for film, stills and campaign formats from one Master Asset. Each output and review stage is agreed around your product.

Selected work

Small details. A clear point of view.

Sony WF-C710 earbuds and charging case CGI produced for ImageNovaWatch Sony film

Consumer audio · Produced for ImageNova

Sony WF-C710.

Two short animated segments for ImageNova's wider commercial, plus rendered colourways composited into its photography. The published work shows water-resistance imagery, surface detail and finish consistency.

Explore the Sony project

Planning a launch of your own? Tell us about your brief, or book a 15-minute call.

Flash Motors · A closer look

One product. Three ways in.

Follow the controller from its outer form to the components inside. Explore the stills as you scroll, or play a short shot from the project.

01 · The complete product

Start with the form.

A controlled hero view establishes the controller: its housing, proportions and surface finish. Give the audience a clear product to return to after the internal reveal.

Flash Motors Infinity X controller CGI showing the complete metal housing and ribbed front face
01 · The complete product

02 · The internal reveal

Open up the explanation.

The housing and internal parts separate so the viewer can see their relationship. An exploded view can make a feature understandable without asking the audience to read a technical drawing.

Flash Motors controller exploded CGI with its housing lifted away from the circuit board and components
02 · The internal reveal

03 · The component detail

Move closer to what matters.

A circuit-board close-up shifts attention from the whole product to the detail being explained. These are marketing visuals from the CES 2024 work, rather than engineering drawings or a repair sequence.

Flash Motors controller macro CGI showing circuit-board components beside the separated housing
03 · The component detail

Flash Motors controller CGI for CES 2024. Explore the project and credits ↗ Try the Sony colour selector ↓

Before the first frame

Three decisions in an electronics brief.

  1. Which feature must the audience understand?

    Name the one or two features the film or stills must explain, in order of priority. Say which details are still changing and who confirms the technical behaviour before it is animated.

  2. Which colour, material and finish references are approved?

    Send the approved samples, photographs or finish codes for each colourway. A shared product model gives every finish the same starting point, but each finish is still reviewed against its own reference.

  3. Which versions and placements are needed?

    List the channels and formats: launch film, product page, retail, social, trade show. The direction can carry across them, but composition, timing, text and sound may need separate treatment for each.

Name who owns product approval and who owns creative approval, and list anything still unresolved. Then prepare a brief.

Exploded electronics CGI

Show what the casing hides.

Separate the layers, direct attention to a component, then return to the complete product. These published projects show two ways to make small details visible.

Flash Motors controller exploded CGI showing circuit-board components beside the separated housingExplore controller sequences

Flash Motors · Infinity X controller

From housing to circuit board.

Floating parts, circuit-board detail and disassembly sequences from the CES 2024 launch work. The case study includes the short clips and stills.

The G-Lab Keyz Hydrogen keyboard CGI with keycaps lifted above the keyboard bodyExplore keyboard sequences

The G-Lab · Keyz Hydrogen

Give each layer a moment.

Lifted keycaps and an exploded Escape-key sequence explain the keyboard's construction within its launch film. This is a separate project from Keyz Titanium above.

Beyond the launch film · Interactive 3D

Turn it. Compare the finish.

Explore the Sony over-ear headphones in three colourways. Rotate the product, look closer, then compare the finishes from the same angle.

Sony models delivered through ImageNova. The headphones and speaker models were a separate delivery from the WF-C710 film work above.

Black selected. Open the 3D view to explore.

The selected colour opens its own model file. Materials and placement are checked on the intended phones before a storefront launch.

Explore the Sony AR demonstration ↗
Sony · Headphones

Explore every angle.

Drag to rotate. Scroll or pinch to look closer.

Phone preview demonstrating a virtual tower speaker placed in a living roomCheck placement with the Sony tower speaker

Give the interaction a job.

Colour selection helps compare finishes. A 360° view helps inspect form. AR helps explore placement in a real space. Choose the interaction around the buying question.

Explore product interactives and configurator demonstrations ↗

Sony WF-C710 · Produced for ImageNova

Sony product CGI, up close.

Sony WF-C710 black earbuds covered in simulated water droplets, CGI produced for ImageNova
Water-resistance CGI from the Sony WF-C710 work produced for ImageNova.Explore the Sony project

Materials

Materials and product truth.

Send approved material samples, photographs or finish references, the product revision the work should show, and the details that matter at the intended camera distance. A macro shot of a logo needs more than a wide shot of the whole device.

CAD is an input to the production model, not a guarantee. Where details are missing from the CAD, or the design is still changing, they are listed and clarified before the shots that depend on them. Accuracy depends on the source and on the approval process, not on the software.

Finishes are developed for this product. A library material can be a starting point, but it is checked and adjusted against the approved reference before it is used. This is a visual standard; it does not certify measured tolerances. How XO3D defines product truth.

Versions

Keep track of versions and approvals.

Confirm these decisions for each output so a product change reaches the film, stills and interactive assets that depend on it.

Consumer electronics CGI approval checklist
DecisionWhat to confirmWho to involve
Product versionThe CAD revision and any unresolved design changes.Product or engineering lead
Features and internalsWhat the sequence claims, what can be revealed and what is illustrative.Product lead and creative director
Finish and screen contentApproved material references, colourways and supplied screen artwork.Brand and product approvers
Channel and formatAspect ratios, duration, resolution, interactive devices and fallback imagery.Marketing and implementation owners

Before final delivery, check that any CAD changes made during production have reached every affected output and that engineering has signed off the features shown. Commission product CGI films, visualise before production, or send an optional brief.

FAQ

Consumer electronics CGI questions.

What is consumer electronics CGI used for?
Consumer electronics CGI uses a digital product model to create launch films, product images, exploded views and interactive experiences. It can show finishes, small components and features that are difficult to photograph, including before a physical sample is ready. The product version, intended claims and final outputs are agreed in the brief.
Can an exploded view protect confidential internal designs?
Yes. XO3D has worked on projects where clients wanted an exploded view without revealing their actual internal components. In those cases we used an illustrative representation of what the internals might look like. Agree what can be shown before production and identify simplified or illustrative parts clearly; the result should not be presented as an exact engineering assembly.
What consumer electronics work can we review before commissioning XO3D?
Start with the Sony WF-C710 wireless-earbud work produced for ImageNova and The G-Lab Keyz Titanium gaming-keyboard project. The published case studies show the products, creative approach and delivered work. Use those examples to discuss the surface detail, feature explanation and campaign formats your own launch needs.
How do you handle products with very fine surface details?
Fine surface details, microscopic surface textures, precision-machined geometries, engraved markings, are built into the 3D model's geometry or encoded as displacement maps, depending on scale and application. XO3D works from CAD files where possible. CAD is an input to the production model, so accuracy depends on the source revision and on review against approved references. Surface detail that isn't captured in CAD is documented from physical reference and reconstructed by hand.
Can you produce all formats for a launch campaign from one brief?
Yes. One brief can cover a hero film, feature sequences, campaign stills, colourway variants and social edits built from the same product model. The actual asset count, resolution, aspect ratios and any interactive work are agreed for your channels. A launch film and a full launch suite are different scopes, so the deliverable list is confirmed before production.
Can production begin before our physical product is available?
CGI can begin from CAD, drawings and material references before a finished sample is available. Identify the approved product version, any features still changing and the people responsible for engineering and brand approval. The production plan can then distinguish confirmed details from assumptions that need resolving before final delivery.
What should a brand or agency include in the first brief?
Send the product category, launch date, intended channels, available source files and creative references. Name the person coordinating feedback and identify any product details that are still changing. You do not need a finished shot list: start with what the audience needs to understand, then agree the film and supporting assets with the studio.
What should we supply for a device with a screen?
Send the approved screen artwork, the screen states that need to appear, any reflection or brightness references, and the name of the person who approves them. Screen content is supplied by the client as artwork; XO3D does not design UI or UX. How the display reads in each shot is agreed against your references during look development.
How do you handle transparent or translucent device elements?
Send approved photographs, samples or material references showing how the element should look under the intended lighting. We develop and review the finish against those references before approving the shots. The published Sony WF-C710 work shows water-resistance imagery and macro detail; it is not evidence of a transparent housing or a measured optical specification.

Start the conversation

Working on a consumer electronics launch?

Tell us about the product, your channels, and when you launch. We'll show you how we'd approach it.

Updated

About the studio

XO3D is a director-led product CGI studio. Founded by Thomas Howcroft in 2017 and incorporated as XO3D Ltd (UK Companies House 11876020) in 2019, when Alex Mann joined as co-founder. Based at the Business and Technology Centre in Stevenage, UK, with representation at 244 Fifth Avenue, New York. We work with tech, industrial and premium consumer brands on product films, launch stills and interactive experiences.