XO3D Studio · Industry

Product CGI for Consumer Electronics.

Making the detail, material quality and design precision of consumer electronics visible, in every format, at every scale.

Selected clients

Overview

Years of engineering, condensed into a 30-gram product.

Consumer electronics CGI presents a specific set of challenges. The products are small, often held in a hand, worn on an ear, fitted to a desk, but they contain years of engineering decisions in their surface finish, material selection, and geometric precision. A 30-gram wireless earbud has a material language as considered as a luxury automobile. CGI has to make that visible.

XO3D is a director-led product CGI studio in Stevenage, UK. Its consumer electronics work includes Sony WF-C710 wireless-earbud animations produced for ImageNova and The G-Lab Keyz Titanium gaming-keyboard project. The published work shows how materials, lighting and feature sequences make small product details visible. Commission a product CGI film for a focused launch story, or a launch visual suite when the same product needs film, stills and campaign formats. The asset list and review stages are agreed around your brief.

For a launch before samples are available, see our pre-manufacture workflow. Our briefing guide explains the source files, channel requirements and approval decisions to bring to the first conversation.

Consumer electronics product CGI, XO3D Studio
Wireless audio, smart home, personal devices, miniaturised detail rendered at every scale.

The Sector Challenge

Why consumer electronics needs a specialist approach.

Miniaturised Detail

Small products demand precision at scale

Consumer electronics products are typically small. CGI must make them feel substantial and precise at every scale, from a 10-metre trade show screen to a 6cm Instagram thumbnail. This requires geometric accuracy in the model and carefully calibrated lighting that reads the surface correctly at any viewing size.

Material Language

Surface finish is a brand signal

The specific material choices in consumer electronics, a matte anodised aluminium chassis, a soft-touch polymer, a gloss gradient panel, communicate brand positioning and product quality before the buyer reads a single word. CGI must reconstruct these finishes with physical accuracy, not library approximations.

Competitive Category

Premium imagery is a table stake

Consumer electronics is a highly competitive visual category. Sony, Samsung, Apple and Bose set the aesthetic benchmark. Brands at every price point are judged against this standard. CGI that doesn't match this quality level undermines the product's positioning regardless of the product's actual quality.

Multiple Colourways

Variant efficiency matters

Consumer electronics products often launch in several colourways. An agreed product model provides a common starting point, while each finish is checked against its own references. Plan the required views and campaign formats for every variant so product pages, film and social assets remain consistent.

Featured Work

Sony WF-C710, produced for ImageNova.

Sony WF-C710 product CGI

Case Study · Consumer Audio

XO3D produced two short animated segments for ImageNova's wider Sony WF-C710 commercial, alongside feature-led imagery and rendered colourways composited into ImageNova photography. The public case study shows the animation, water-resistance VFX and compositing approach, with ImageNova credited as the commissioning client.

  • Feature-led animation
  • Colourway CGI
  • Live-action compositing

FAQ

Consumer electronics CGI questions.

What consumer electronics work can we review before commissioning XO3D?
Start with the Sony WF-C710 wireless-earbud work produced for ImageNova and The G-Lab Keyz Titanium gaming-keyboard project. The published case studies show the products, creative approach and delivered work. Use those examples to discuss the surface detail, feature explanation and campaign formats your own launch needs.
How do you handle products with very fine surface details?
Fine surface details, microscopic surface textures, precision-machined geometries, engraved markings, are built into the 3D model's geometry or encoded as displacement maps, depending on scale and application. XO3D works from CAD files where possible, which ensures geometric accuracy. Surface detail that isn't captured in CAD is documented from physical reference and reconstructed by hand.
Can you produce all formats for a launch campaign from one brief?
Yes. One brief can cover a hero film, feature sequences, campaign stills, colourway variants and social edits built from the same product model. The actual asset count, resolution, aspect ratios and any interactive work are agreed for your channels. A launch film and a full launch suite are different scopes, so the deliverable list is confirmed before production.
Can production begin before our physical product is available?
CGI can begin from CAD, drawings and material references before a finished sample is available. Identify the approved product version, any features still changing and the people responsible for engineering and brand approval. The production plan can then distinguish confirmed details from assumptions that need resolving before final delivery.
What should a brand or agency include in the first brief?
Send the product category, launch date, intended channels, available source files and creative references. Name the person coordinating feedback and identify any product details that are still changing. You do not need a finished shot list: start with what the audience needs to understand, then agree the film and supporting assets with the studio.

Start the conversation

Working on a consumer electronics launch?

Tell us about the product, your channels, and when you launch. We'll show you how we'd approach it.

About the studio

XO3D is a director-led product CGI studio, incorporated as XO3D Ltd in 2019 (UK Companies House 11876020). Founded by Thomas Howcroft (Founder and Creative Director) and Alex Mann (Co-Founder and Managing Director). Based at the Business and Technology Centre in Stevenage, UK, with representation at 244 Fifth Avenue, New York. We work with tech, industrial and premium consumer brands on product films, launch stills and interactive experiences.