Service
Furniture AR.
Let customers inspect furniture placement on supported devices, with dimensions, interaction and fallback agreed in the brief.
Start a conversationSelected clients
Place furniture in your customer's home before they buy.
Product AR can help a visitor inspect scale and placement on supported devices. Agree the model, interaction, device test and fallback before making it part of the product experience.
Why it works
Why brands use furniture ar.
Show the product in context
A placement preview gives the visitor a way to inspect the dimensions and arrangement in context.
Support product inspection
Use an AR preview where placement or scale helps answer a buyer question. Measure its effect in the actual storefront.
Agree the supported devices.
AR availability depends on the device and browser. Test the agreed range and provide a static fallback.
Build once, scale across SKUs.
One 3D model per product powers AR everywhere, product page, sales tool, social campaign.
What we deliver
Scope the right outputs.
Furniture AR Preview
Preview an approved furniture model in a room on supported devices. Scale and placement are checked during device testing.

Furniture Configurator
Allow the user to select approved finishes or configurations and preview them in context. Define valid combinations and review scale on the supported devices.

Room Scene Builder
Let customers combine multiple furniture pieces into a complete room, building confidence in coordinated buying.
Process
Our furniture ar process.
- 01
Share the brief.
Send CAD or reference imagery for the furniture pieces, plus target platform.
- 02
Define the AR experience.
Platforms (iOS / Android / WebAR), interaction model, customisation options, agreed upfront.
- 03
Build and refine.
AR experience built and reviewed on real devices at every milestone.
- 04
Deliver and embed.
USDZ, GLB and WebAR files ready to drop into your product pages.
FAQ
Common questions, answered.
How should the effect of AR be measured?
What about complex pieces like sectional sofas?
Does this work on every device?
Your next project
Test placement before scaling the range.
Agree units, model detail and the devices used for room placement. Start with a representative product and a useful fallback. Modulite illustrates spatial communication; it is not an AR deployment case study.

A route to consider
Product interactives
A product experience scoped around a useful interaction, supported devices, model performance and a clear fallback.
Bring these three things.
- Which product should be tested first?
- What dimensions and materials are approved?
- Which devices and room-placement behaviour are required?
Start with an outline. We review the product, intended outputs and timing before agreeing the production scope.
About the studio
XO3D is a director-led product CGI studio, incorporated as XO3D Ltd in 2019 (UK Companies House 11876020). Founded by Thomas Howcroft (Founder and Creative Director) and Alex Mann (Co-Founder and Managing Director). Based at the Business and Technology Centre in Stevenage, UK, with representation at 244 Fifth Avenue, New York. We work with tech, industrial and premium consumer brands on product films, launch stills and interactive experiences.








