Product films, launch visuals and interactive experiences.

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Black mechanical keyboard rendered in CGI with multicolour RGB backlighting against a gradient backdrop

Service

Render Farm Services.

XO3D provides high-capacity render compute for studios producing large-scale 3D work, batch images, sequences and complex frames at speed.

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Selected clients

Sony work via ImageNova. Ferrari and Burberry work via KCD.

Compute capacity for studios producing at scale.

XO3D's render compute supports large-scale 3D rendering projects, colourway batches, animation sequences and complex frames with high sample counts.

Do you have an approved scene and need frames? Then the question is compute: whether your scene, renderer and output can be handled, and by when. Tell us about the scene so we can scope it. We confirm compatibility for each scene before accepting a job, and a dedicated render-farm provider may also suit.

Do you need a product story, model or creative direction? That is production, not compute. See how to plan a product CGI film, or 3D product rendering if you need finished stills. Not sure which applies? Choose a studio or render farm with our guide.

Where a scene still needs work before it can render, technical CGI covers mechanisms and engineering detail, and a Master Asset Build prepares one model for many outputs. The AUAR film shown further down is XO3D's own film production. It is not an example of a compute-only job for another studio.

Why it works

Why brands use managed render farm capacity.

Batch at scale.

Thousands of images saved out without compromising on quality, colourways, variants, language localisations.

Fast turnaround.

Parallel compute means tight deadlines get hit even on render-heavy projects.

Built for production workloads.

Common applications and renderers include Cinema 4D, Blender, KeyShot, V-Ray, Redshift and Octane. We confirm compatibility for each submitted scene, including versions and plugins, before accepting a job.

What we deliver

Scope the right outputs.

  1. Batch Image Rendering
    01

    Batch Image Rendering

    Render thousands of product variants, colourways, sizes, configurations, at consistent quality.

  2. 02

    Animation Sequences

    Frame-by-frame render of long-form animation with complex lighting and simulation.

  3. Complex Single Frames
    03

    Complex Single Frames

    High-sample, high-resolution single frames for hero stills, campaign work and large-format print.

Process

Our managed render farm capacity process.

  1. 01

    Share the brief.

    Tell us the scope, scene files, output format, deadline.

  2. 02

    Define the workflow.

    We agree the renderer, settings, output format and turnaround.

  3. 03

    Render and review.

    Frames produced, sampled and reviewed before final batch.

  4. 04

    Final delivery.

    Files delivered in required format, sequences, batches, single frames.

Scene readiness

What to tell us about the scene.

Application and version.

The 3D application and its exact version, and the operating system the scene was built on.

Renderer and plugins.

The render engine and its version, plus every plugin the scene relies on.

Output.

Resolution, file format, bit depth and any passes or layers you need.

Frames and camera.

The frame range and the camera or cameras to render.

Colour management.

The colour space and view transform the scene uses, so frames match what you approved.

Linked files.

Textures, caches, simulations, fonts and any other assets the scene loads, collected with the scene.

Deadline and reference.

When you need the frames, and an approved reference frame to compare against.

Permission.

Can you share these files with a third party under your client agreement? Tell us about any conditions before you send them.

FAQ

Common questions, answered.

What information does a scene handoff need?
The application and renderer with exact versions, every plugin, the output resolution and format, the frame range and camera, the colour management settings, all linked textures, caches and fonts, the deadline and an approved reference frame. We assess compatibility and scope for each scene before accepting a job.
What if we also need creative production?
Then the job starts earlier than rendering. If the story, model or look is not yet approved, a product CGI film or 3D product rendering is the better starting point. Rendering is the last step of that work, not a substitute for it.
Why might the same frame look different on another machine?
Renders depend on the exact application, renderer and plugin versions, the colour management settings and every linked file. A missing texture, a different plugin version or a changed colour transform can change the result. That is why frames are sampled and checked against your approved reference before the final batch.
How is timing agreed?
Timing depends on the approved scene, the output and available capacity, so we agree it once we have reviewed the scene. To estimate render time for your own planning, XO3D Labs has a free estimator. It gives an estimate, not a commitment.
Can I use the render farm for my own scenes?
Tell us about the scene and the deadline. We confirm compatibility and scope for each scene before accepting a job, and we will say if a dedicated render-farm provider would suit it better.

About the studio

XO3D is a director-led product CGI studio. Founded by Thomas Howcroft in 2017 and incorporated as XO3D Ltd (UK Companies House 11876020) in 2019, when Alex Mann joined as co-founder. Based at the Business and Technology Centre in Stevenage, UK, with representation at 244 Fifth Avenue, New York. We work with tech, industrial and premium consumer brands on product films, launch stills and interactive experiences.

  • Studio Stevenage, UK · New York representation
  • Company XO3D Ltd · Companies House 11876020
  • Contact info@xo3d.co.uk · +44 20 3488 3437