Mid-Level Artist
Producing CAD-accurate product CGI for high-end tech brands. His focus is photoreal look development — materials, lighting, and detail work that supports clear, high-impact product storytelling.
Focus
Product CGI
Photoreal stills & animation
Expertise
Look development
Lighting & materials
Speciality
Premium realism
Asset consistency
Detail-obsessed craft · Accuracy-first workflow · Fast feedback loops
About Jack
Jack is a Mid-Level 3D Artist at XO3D, creating premium product CGI for high-end product launches and campaigns. Day to day, he focuses on building and polishing photoreal assets — developing materials, refining lighting, and pushing realism so every render feels sharp, believable, and brand-consistent.
Jack cares about the details that elevate perceived value: clean modelling, accurate proportions, convincing surfaces, and lighting that brings form and engineering decisions to life. Whether the output is a hero still, a set of scalable product images, or animation frames for a launch film, he approaches each shot with an accuracy-first mindset and a strong eye for finish.
He’s collaborative and responsive in reviews, working closely with senior artists and directors to interpret feedback quickly and maintain consistency across a full deliverable set. The result is CGI that’s not only visually striking, but also clear, technically faithful, and ready to perform across web, campaign, and sales channels.
What Jack contributes at XO3D
Look development support (materials, shaders, surface finishing)
Lighting and render polish for premium realism
Shot consistency across image sets and sequences
CAD/reference matching and detail accuracy checks
Efficient iteration through review rounds and feedback
Preparing clean deliverables for web, campaign and presentations
Background
Jack’s approach is grounded in detail-led product CGI — matching reference, refining surfaces, and building lighting that reads cleanly across different angles and outputs. At XO3D, he supports projects from look development through to final delivery, helping maintain consistency across stills, animation frames, and campaign-ready image sets.
Outside the studio, Jack spends much of his personal time on photography and travel, continually sharpening his eye for composition, light, and visual storytelling. That practice feeds directly into his CG work: framing shots with intent, using lighting to reveal form and materials, and building images that feel purposeful — not just technically correct, but visually compelling.