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Jack Robertson, Former Mid-Level Artist at XO3D

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Jack Robertson

Former Mid-Level Artist

Former Mid-Level Artist at XO3D, credited on XO3D product CGI projects, with a focus on look development, materials and lighting.

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Focus

  • Product CGI
  • Photoreal stills & animation

Expertise

  • Look development
  • Lighting & materials

Speciality

  • Premium realism
  • Asset consistency

Detail-obsessed craft · Accuracy-first workflow · Fast feedback loops

About Jack

Jack worked as a Mid-Level 3D Artist at XO3D, creating premium product CGI for high-end product launches and campaigns. Day to day, he focused on building and polishing photoreal assets, developing materials, refining lighting, and pushing realism so every render felt sharp, believable, and brand-consistent.

Jack cared about the details that elevate perceived value: clean modelling, accurate proportions, convincing surfaces, and lighting that brings form and engineering decisions to life. Whether the output was a hero still, a set of scalable product images, or animation frames for a launch film, he approached each shot with an accuracy-first mindset and a strong eye for finish.

Jack no longer works at XO3D. His project credits remain on the case studies he contributed to.

What Jack contributed at XO3D

  • Look development support (materials, shaders, surface finishing)
  • Lighting and render polish for premium realism
  • Shot consistency across image sets and sequences
  • CAD/reference matching and detail accuracy checks
  • Efficient iteration through review rounds and feedback
  • Preparing clean deliverables for web, campaign and presentations

Background

Jack’s approach was grounded in detail-led product CGI: matching reference, refining surfaces, and building lighting that reads cleanly across different angles and outputs. At XO3D, he supported projects from look development through to final delivery, helping maintain consistency across stills, animation frames, and campaign-ready image sets.