Product films, launch visuals and interactive experiences.

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A phone previews a virtual tower speaker on a living-room floor.

Service

Product AR Services.

XO3D creates production-ready product AR for ecommerce, so customers can place, rotate and explore your product in their own space.

Selected clients

Sony work via ImageNova. Ferrari and Burberry work via KCD.

Product AR

Product AR built for confidence at the point of purchase.

Product augmented reality lets your customers place your product into their world before they buy. Whether that changes returns or confidence on your product page is worth measuring against your own baseline. For how the technology senses a room and places a model, read what augmented reality is and how it works.

XO3D creates product AR assets and previews for brands that need buyers to judge scale and placement. The project scope agrees the product dimensions, supported delivery routes, implementation owner and useful fallback before production. This page covers augmented reality for ecommerce product pages, where scale and placement matter to the buyer.

Why it matters

What a buyer can check.

These are practical things a shopper can do with AR. Whether it changes conversion or returns on your store is measured against your own storefront baseline. If you are new to the subject, start with AR and 3D for ecommerce basics or read about AR on Shopify.

Inspect placement.

Place the product in a real room on a supported phone and check its footprint, height and clearance against the space it will go in.

Compare an approved option.

Switch between the finishes or variants the brand has approved, so the buyer compares real options in the same view before choosing.

Understand the product before committing.

Turn the model, look at the details that matter and read the product page alongside it, before deciding whether to buy.

No app required.

Compatible iOS and Android phones can launch AR from the browser. Other devices can explore the product in 3D.

What we deliver

AR experiences, end to end.

XO3D delivered the Sony headphones and both speaker models shown below to Sony through ImageNova. Each web-optimised GLB was 10 MB or less, prepared for Amazon and other online stores. Sony continues to use these models.

  1. 01Live AR

    In-Browser AR Preview

    Rotate the G-LAB gaming keyboard, then place it on your desk using a supported phone.

    Demonstration. This is the G-LAB keyboard model, shown so you can try browser 3D and AR placement on your own phone. The G-LAB project itself delivered a launch film and stills. It is not a record of an AR deployment on a client store.

  2. Black
    02Configurator

    AR Colourway Switching

    Let customers swap finishes and colours in the browser before launching into AR. Click a swatch to switch the finish, then open the chosen colour in AR on a supported device.

    Each colour here is its own model file, so the AR viewer opens the file for the chosen colour. The chosen finish is still checked in each AR route on the agreed devices, because a native viewer can show materials differently from the browser.

  3. 03Ecommerce

    AR for Ecommerce

    Explore the black Sony XBH portable speaker. Select a numbered point to look closely at the controls on top.

    Shown here to demonstrate labelled points in a 3D view. The numbered notes describe the visible controls only.

  4. 04Asset Delivery

    USDZ + GLB Asset Delivery

    Inspect the Sony ULT Tower speaker from four camera positions, then place the model in your space on a supported phone.

    Shown here to demonstrate set camera views and AR placement. Placement is a visual guide on a supported phone, not a measurement.

AR on an ecommerce product page

Which route opens on which device.

On a product page, the same product can open in browser 3D, in WebXR, in Android Scene Viewer or in iOS Quick Look. Which one a buyer sees depends on your storefront and on the buyer's phone. The table sets out what each route needs, what it lets a buyer do, what gets checked and what happens if it cannot open.

Product AR delivery routes: supplied asset, intended interaction, client check and fallback
RouteSupplied assetIntended interactionClient checkFallback
Browser 3DGLB model in the pageTurn and zoom the product on the product page, on desktop or phoneLoad, materials and details on the agreed browsersProduct stills if 3D cannot load
WebXRThe same GLB, opened in an AR session from the browserPlace the product in the room without leaving the pagePlacement, scale and lighting on the agreed phonesScene Viewer, Quick Look or the browser 3D view
Android Scene ViewerGLB filePlace the product in the room in Android's own AR viewerScale, materials and the chosen variant on the agreed Android phonesThe browser 3D view
iOS Quick LookUSDZ filePlace the product in the room in Apple's own AR viewerScale, materials and the chosen variant on the agreed iPhones and iPadsThe browser 3D view

Supported devices are agreed in the project scope and checked on real phones, not assumed from this table. A finish chosen in the browser does not always carry into the native viewers: Scene Viewer loads the original model file again, and Quick Look handles some material settings differently. On this page each colour is its own model file, so the viewer opens the file for the chosen colour. Google's model-viewer scene graph guidance explains why. So the chosen delivery route is checked for each variant before launch.

Who it's for

Built for products where scale and placement matter.

Product AR is most valuable where physical fit and scale matter to the purchase decision, consumer electronics, furniture, lifestyle products, jewellery and fashion. Anywhere a buyer needs to see the product in their space before committing.

We work with direct-to-consumer brands, marketplaces investing in product page assets, and retailers building category-level AR experiences. We slot into your existing platform and creative direction.

How we work

Four steps. No surprises.

  1. Step 01

    Share the brief.

    Send CAD files, reference imagery or a written brief outlining the product, target platforms and intended use.

  2. Step 02

    Optimise the asset for AR.

    We optimise polygon count, texture size and materials so the model loads fast and runs smoothly on real-world mobile devices.

  3. Step 03

    Check on your devices.

    We share a hosted link or QR code so your team can check scale, materials and interaction in Quick Look, Scene Viewer or the web viewer before launch.

  4. Step 04

    Deliver and embed.

    Final USDZ and GLB files delivered with embed-ready markup. Depending on the project, XO3D's developers embed it in your ecommerce platform or your developers implement it from what we deliver.

What we need

What to send with a product AR brief.

You do not need to know the file formats. Send what you have. This list covers what an AR asset depends on, so the first conversation can settle it.

  • Physical dimensions of the product, with units.
  • CAD files or reference imagery.
  • The finishes or variants that need to appear.
  • Your ecommerce platform, and who will implement the embed.
  • The devices your buyers use, and which ones must be checked.
  • Your launch date.
  • What should happen when AR cannot open on a buyer's device.

The advantage

Why brands choose XO3D.

Built from technical inputs.

We work from CAD files, drawings and reference material, accurate scale, accurate materials, accurate AR experience.

Optimised for mobile AR.

Polygon count, texture size and material complexity are tuned for fast load and smooth interaction on real-world devices.

Production-ready files.

USDZ for iOS Quick Look, GLB for Android Scene Viewer and WebXR, delivered in formats your platform can launch natively.

Structured for smooth delivery.

Clear stages, focused feedback and responsive communication keep projects moving efficiently.

FAQ

Common questions, answered.

What is product augmented reality?
Product AR is a technology that lets users view and interact with a virtual representation of your product in their real environment, typically through a phone camera, with no app required on modern devices.
How does product AR work?
Product AR uses the device camera to track the real-world environment, then renders a virtual 3D product over the live view at true scale. Customers can move, rotate and place the product to assess fit and feel.
What are the benefits of product AR?
AR can help a customer inspect scale and placement on supported devices. Its effect on purchasing or returns needs measurement against the actual storefront baseline.
What formats do you deliver AR assets in?
XO3D delivers USDZ files for iOS Quick Look and GLB files for Android Scene Viewer and WebXR. Both formats are optimised for fast mobile load and accurate real-world scale.
How is AR used on an ecommerce product page?
A shopper uses it to check the product's footprint in their own space and to compare an approved finish before buying. Whether it changes conversion or returns is measured against the storefront's own baseline, not assumed.
Can I embed AR previews on my existing website?
Yes. Most modern phones launch AR natively from a webpage without an app install. We supply the AR-ready files and embed-ready markup. Depending on the project, XO3D's developers embed it in your ecommerce platform or your developers implement it from what we deliver.

About the studio

XO3D is a director-led product CGI studio. Founded by Thomas Howcroft in 2017 and incorporated as XO3D Ltd (UK Companies House 11876020) in 2019, when Alex Mann joined as co-founder. Based at the Business and Technology Centre in Stevenage, UK, with representation at 244 Fifth Avenue, New York. We work with tech, industrial and premium consumer brands on product films, launch stills and interactive experiences.

  • Studio Stevenage, UK · New York representation
  • Company XO3D Ltd · Companies House 11876020
  • Contact info@xo3d.co.uk · +44 20 3488 3437