Product films, launch visuals and interactive experiences.

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XO3D Studio · Industry

Product CGI for Luxury Goods.

XO3D creates imagery for products whose price point sets the visual standard, where the imagery has to be worth the number on the tag.

Luxury product CGI starts with the piece, its finish references and the standard the imagery needs to meet. Buyers in this category know fine product photography well. The imagery has to show craft, finish and proportion clearly, without overstating the piece.

Our Burberry and Ferrari work was made through the agency KCD and is not shown on this page. The published luxury reference here is the Baresi & Caine watch film below. The studio runs a deliberately limited number of concurrent projects, so every one keeps named creative direction, which matters most at the tier of work where there is no margin for approximation.

Explore the product CGI stills and product CGI films services that underpin our luxury work. For fine jewellery and watch films, see jewellery animation, and for jewellery stills and material review, our jewellery rendering guide. We have not yet published fragrance work; for planning a fragrance launch, read our perfume marketing guide.

Close-up of gold watch hands with a B&C monogram over a Baresi & Caine dial, a frame from the XO3D watch film

Published work

Watch film: Baresi & Caine

A 0:59 marketing animation for a Baresi & Caine watch. It extended a set of website images we made for the brand. The film shows the piece in close-up reveal shots: the watch face, the case detail and the finish.

The frame here is a close-up of the gold hands and the B&C monogram over the dial. The film plays on its own page, with player controls.

Play the watch film
Rollink Flex 360 collapsible suitcases, CGI by XO3D
Rollink Flex 360 collapsible suitcases, CGI by XO3D. Travel product work, shown as adjacent proof, not a luxury leather goods case.

When CGI fits

Where CGI can help a luxury brief.

Before Production

Imagery from design files

Some collections are shown to press or buyers before production is finished. CGI built from design files can have campaign imagery ready for an announcement. That depends on approved files, finish references and time for review.

Material Detail

Showing craft closely

Stitching, grain and the brushing on a case back can be shown close up without a macro shoot. The final detail depends on the source model, the material references and the delivery resolution, so agree the closest view before production.

Campaign Settings

A setting built for the piece

CGI can place a piece in a built setting, such as a marble interior, a plain studio or an abstract space, instead of a location shoot. The setting still needs art direction and approval, like any campaign.

Digital Channels

Consistent views across a range

One build can give consistent angles, colourways and formats under controlled lighting, with room for iterations. Whether that costs less than photography depends on the range, the references and the review it needs.

Photography can be the better route when the finished piece exists and a shoot can capture what the brief needs. For a side-by-side view, read CGI vs product photography.

Featured work

What our published work shows.

From premium consumer launches to luxury fashion campaign assets, XO3D's luxury goods work is led personally by the studio's Creative and Direction leads, because at this tier, creative responsibility cannot be delegated. Every material, every light, every cut is reviewed by a named Creative Director against the brand's reference set.

Published watch film

Adjacent product work

Not luxury category work. Shown for close-up, finish and colourway handling.

  • Rollink Flex 360: a collapsible suitcase across sizes and colourways. Travel product work, not a leather goods case.
  • Røest coffee roaster: macro detail across the P3000 hopper and a close-up logo reveal.
  • Sony WF-C710: one product across several colourways and finishes, made for ImageNova.
  • BlueStork ergonomic mouse: colour variants, glow and reflection on a computer mouse.

Discuss the brief

This page shows no client project for jewellery, leather goods, fragrance or spirits.

  • Discuss your brief: we will tell you which published work is the closest reference for your piece.

Before you brief

Five decisions for the brief.

Settle these before production starts. They are questions for your brief, not a record of any one project's workflow.

  1. The object and its approved version

    Which piece, which revision, and what may still change. Agree product references before modelling starts.

  2. Material and finish references

    Samples, swatches or approved photographs for the metal, glass, stone or leather, and who judges the match.

  3. Creative reference and camera restraint

    The brand imagery to sit beside, and how close, how fast and how much the camera should move. For films, see jewellery and watch animation.

  4. Channels and deliverables

    Where the work will run, the formats, and whether you need a single image, a set or a film. For stills, read judging jewellery stills.

  5. Product and brand reviewers

    Who signs off the product detail and who signs off the brand look. Name both before the first review.

If the piece is unreleased, tell us at the start and name who approves access to the files, so confidentiality can be discussed before anything is sent. Use the CGI brief template, or discuss your luxury brief.

FAQ

Luxury CGI questions.

Can CGI match the quality expected by luxury fashion houses?
Yes, with the right studio. The visual quality of luxury CGI is determined by the approach to material reconstruction, the lighting philosophy, and the creative direction applied to the brief. The Baresi & Caine watch film on this page shows our approach on a published watch. We approach luxury goods briefs with the same rigour we apply to precision engineering: every material built from physical reference, every lighting decision deliberate, every composition reviewed by a named Creative Director.
How do you handle the texture of genuine leather and exotic materials?
Leather, exotic skins, and precious materials require the most detailed material reconstruction work in product CGI. XO3D uses a combination of physical scanning reference (microscopic surface structure), subsurface scattering simulation (the translucency of fine leather under raking light), and specular response calibration (how different leather finishes catch light versus absorb it). Physical samples are the ideal reference; where these aren't available, we work from high-resolution photography and material specifications.

About the studio

XO3D is a director-led product CGI studio. Founded by Thomas Howcroft in 2017 and incorporated as XO3D Ltd (UK Companies House 11876020) in 2019, when Alex Mann joined as co-founder. Based at the Business and Technology Centre in Stevenage, UK, with representation at 244 Fifth Avenue, New York. We work with tech, industrial and premium consumer brands on product films, launch stills and interactive experiences.