Product films, launch visuals and interactive experiences.

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Service

3D Modelling Services.

Product models built from CAD, drawings and references for directed stills, film and interactive delivery. Agree the source detail, review stages and intended outputs before the build.

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Selected clients

A product model built for its intended use.

XO3D provides director-led 3D modelling services for consumer technology, industrial and engineering products, medical devices and launch campaigns. We build accurate digital product assets from CAD, technical drawings, sketches or reference photography.

Topology, level of detail and export format are agreed around the intended output before work begins. Each model is reviewed through structured stages so one approved asset can support finished CGI stills, film, interactive delivery and AR.

This is a strong fit when a product team needs to turn engineering or design inputs into a controlled visual asset for design development, product communication or launch production.

On remodelling a product from its CAD

Brands always underestimate how long it takes to remodel something from scratch. It's one of the longest processes in 3D modelling.

Thomas Howcroft, Founder and Creative Director, XO3D. From the essay “Configurator platform or CGI studio?”

Why it works

Why brands use 3d modelling.

The foundation of every output.

Every render, animation, AR experience and configurator starts with a 3D model, get the model right and every downstream output benefits.

Built from technical inputs.

We work from CAD files, drawings and reference material, accurate models before physical samples exist.

Production-ready topology.

Clean, deformation-ready geometry that holds up across rendering, animation and real-time use.

Pre-launch ready.

Build your visual library from CAD before manufacturing, your launch is ready when the product ships.

What we deliver

Scope the right outputs.

  1. Technical 3D Modelling
    01

    Technical 3D Modelling

    Visualisation models built from supplied CAD, with the visible geometry and component hierarchy reviewed against the agreed references. Used for technical CGI and exploded views; a visualisation model is not engineering certification.

  2. Product 3D Modelling
    02

    Product 3D Modelling

    Product geometry prepared for campaign cameras, close-ups and material development. Review silhouette, proportion and visible detail before lighting and finished imagery.

  3. Industrial Product Modelling
    03

    Industrial Product Modelling

    Prepare engineering assemblies for product communication. Agree which components must remain separate for animation, cutaways or an exploded view before simplifying the source geometry.

  4. Consumer Technology Modelling
    04

    Consumer Technology Modelling

    Build visible details such as keys, ports, seams and markings around the camera distance and the approved product reference. Keep variants organised for the agreed campaign outputs.

Process

Our 3d modelling process.

  1. 01

    Share the brief.

    Send CAD files, sketches, reference imagery or a written brief outlining the product and intended use.

  2. 02

    Define the model.

    We agree topology requirements, level of detail, naming hierarchy and export format before modelling starts.

  3. 03

    Create and refine.

    Models built and reviewed through structured stages, silhouette, topology, detail, before sign-off.

  4. 04

    Final delivery.

    Approved 3D models delivered in every format needed for rendering, animation, AR and interactive use.

XO3D builds models to support close-up product CGI, animation, variants and interactive use, treating topology, hierarchy, materials and downstream reuse as one asset decision. The D’Addario case study shows one systematised modelling foundation used to batch-render thousands of product images.

Brands working from engineering data before a sample exists should also review the pre-manufacture CGI workflow. Where dimensional accuracy and mechanism explanation are the main requirements, continue to Technical CGI.

What to send for a product modelling brief

Send the current CAD revision or dimensioned drawings, views of the product, material and finish references, and the outputs you need. Identify any confidential or unfinished components and the person who can approve product details. For animation, note moving parts and the mechanism to explain. For interactive use, include the target platform and its delivery requirements.

CAD preparation, modelling and finished imagery

Starting pointWork to agreeReview before production
Engineering CADPrepare visible geometry, component hierarchy and surfaces for the campaignRevision, silhouette, proportions and retained details
Drawings and photographsConstruct the model and resolve missing views or dimensionsAssumptions and areas needing product-team confirmation
Existing visualisation modelCheck geometry, materials and suitability for new camera distancesWhether the asset supports the intended stills, film or real-time use

A model approved for a distant still may need further detail for a macro shot. A film asset may need optimisation for a browser. The Product truth standard explains how product references and visual decisions stay connected. Explore 3D product rendering for the stages between an approved model and a finished image.

For The G-LAB Keyz Hydrogen launch, product modelling supported an exploded switch sequence and close-ups of the keyboard construction. The case study shows the finished film and the component detail prepared for those shots.

FAQ

Common questions, answered.

Can a model for close-up CGI also be used in a browser or AR experience?
The same product source can support both, but the delivered model may need rebuilding or optimisation for its intended use. For Sony, working for ImageNova, we remodelled the supplied CAD to meet the file-size requirement for AR models on phones and desktop. Agree the viewing detail, target devices and delivery specification before modelling. Read the production decisions behind that project.
What is 3D modelling?
3D modelling is the computer process of creating a digital representation of a physical object in a virtual environment. A 3D model is a digital version of a real-life object that may or may not have been produced yet.
Is 3D modeling the same as 3D modelling?
Yes. "3D modeling" is the US spelling of the same service. XO3D builds accurate digital product assets from CAD, technical drawings, sketches or reference photography, reviewed through structured stages so one approved asset can support stills, film, interactive delivery and AR.
What are 3D models used for?
3D modelling is the foundation of any 3D project, all renderings, animations, interactive content and AR experiences begin with a 3D model.
What determines 3D modelling scope?
We scope each project against the brief and deliverables, rather than against hourly production time. Timeline depends on product complexity and the deliverable suite.
Can you work without CAD?
Drawings, dimensions and reference photographs can support a model, but they may leave unseen details unresolved. We identify those gaps during scoping and agree what needs additional reference or product-team approval.
How do you check a model before calling it photorealistic?

The checks that go into a 3D model before calling it photorealistic are: it will go into a 3D rendering software and we will check how the lighting interacts with the faces and the edges to make sure we're getting realistic light bounces off the surfaces and there's no facets or incorrect edges.

Why work with a specialist 3D modelling team?
An experienced 3D modelling team offers specialised expertise, advanced technology and a sharper creative read, providing a competitive edge across product design, visualisation and marketing.

Your next project

Build for the intended output.

A model for a close film shot and a model for a browser experience have different requirements. Review the source, viewing distance and intended reuse before deciding how the asset should be constructed.

Petalite electric vehicle charging unit in a product reveal
Petalite: product form, internal systems and the charging story are presented through CGI. Explore the work

A route to consider

Master Asset Build

One product built to production standard, with materials, lighting and a directed hero deliverable. Further uses are scoped around that foundation.

Bring these three things.

  1. What source files are available?
  2. Where will the model be used?
  3. Which details must hold in close-up?

Start with an outline. We review the product, intended outputs and timing before agreeing the production scope.

About the studio

XO3D is a director-led product CGI studio. Founded by Thomas Howcroft in 2017 and incorporated as XO3D Ltd (UK Companies House 11876020) in 2019, when Alex Mann joined as co-founder. Based at the Business and Technology Centre in Stevenage, UK, with representation at 244 Fifth Avenue, New York. We work with tech, industrial and premium consumer brands on product films, launch stills and interactive experiences.

  • Studio Stevenage, UK · New York representation
  • Company XO3D Ltd · Companies House 11876020
  • Contact info@xo3d.co.uk · +44 20 3488 3437